Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -119,7 +119,7 @@ void* btAlignedAllocInternal (size_t size, int alignment,int line,char* filen
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real = (char *)sAllocFunc(size + 2*sizeof(void *) + (alignment-1));
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if (real) {
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ret = (void*) btAlignPointer((real + 2*sizeof(void *), alignment);
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ret = (void*) btAlignPointer(real + 2*sizeof(void *), alignment);
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*((void **)(ret)-1) = (void *)(real);
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*((int*)(ret)-2) = size;
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