Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -197,8 +197,26 @@ protected:
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m_data[m_size].~T();
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}
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///resize changes the number of elements in the array. If the new size is larger, the new elements will be constructed using the optional second argument.
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///when the new number of elements is smaller, the destructor will be called, but memory will not be freed, to reduce performance overhead of run-time memory (de)allocations.
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SIMD_FORCE_INLINE void resizeNoInitialize(int newsize)
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{
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int curSize = size();
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if (newsize < curSize)
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{
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} else
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{
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if (newsize > size())
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{
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reserve(newsize);
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}
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//leave this uninitialized
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}
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m_size = newsize;
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}
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SIMD_FORCE_INLINE void resize(int newsize, const T& fillData=T())
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{
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int curSize = size();
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@@ -226,7 +244,6 @@ protected:
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m_size = newsize;
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}
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SIMD_FORCE_INLINE T& expandNonInitializing( )
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{
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int sz = size();
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