Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
This commit is contained in:
@@ -4,13 +4,15 @@
|
||||
#include "btMotionState.h"
|
||||
|
||||
///The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets.
|
||||
struct btDefaultMotionState : public btMotionState
|
||||
ATTRIBUTE_ALIGNED16(struct) btDefaultMotionState : public btMotionState
|
||||
{
|
||||
btTransform m_graphicsWorldTrans;
|
||||
btTransform m_centerOfMassOffset;
|
||||
btTransform m_startWorldTrans;
|
||||
void* m_userPointer;
|
||||
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
btDefaultMotionState(const btTransform& startTrans = btTransform::getIdentity(),const btTransform& centerOfMassOffset = btTransform::getIdentity())
|
||||
: m_graphicsWorldTrans(startTrans),
|
||||
m_centerOfMassOffset(centerOfMassOffset),
|
||||
|
||||
Reference in New Issue
Block a user