Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -70,7 +70,8 @@ inline void GrahamScanConvexHull2D(btAlignedObjectArray<GrahamVector2>& original
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{
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const btVector3& left = originalPoints[i];
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const btVector3& right = originalPoints[0];
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if (left.x() < right.x() || !(right.x() < left.x()) && left.y() < right.y())
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if (left.x() < right.x() ||
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(!(right.x() < left.x()) && left.y() < right.y()))
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{
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originalPoints.swap(0,i);
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}
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