Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh

Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.

As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
This commit is contained in:
erwin.coumans
2012-06-07 00:56:30 +00:00
parent 777b92a2ad
commit 73b217fb07
323 changed files with 30730 additions and 13635 deletions

View File

@@ -31,7 +31,7 @@ subject to the following restrictions:
/**@brief The btTransform class supports rigid transforms with only translation and rotation and no scaling/shear.
*It can be used in combination with btVector3, btQuaternion and btMatrix3x3 linear algebra classes. */
class btTransform {
ATTRIBUTE_ALIGNED16(class) btTransform {
///Storage for the rotation
btMatrix3x3 m_basis;
@@ -93,9 +93,7 @@ public:
/**@brief Return the transform of the vector */
SIMD_FORCE_INLINE btVector3 operator()(const btVector3& x) const
{
return btVector3(m_basis[0].dot(x) + m_origin.x(),
m_basis[1].dot(x) + m_origin.y(),
m_basis[2].dot(x) + m_origin.z());
return x.dot3(m_basis[0], m_basis[1], m_basis[2]) + m_origin;
}
/**@brief Return the transform of the vector */