updated version of glew, and use static glew under Windows (CMake and premake project updates)

This commit is contained in:
erwin.coumans
2012-03-05 00:18:24 +00:00
parent 9bc3b5eb10
commit 73c4646b40
30 changed files with 6078 additions and 292 deletions

View File

@@ -10,12 +10,15 @@ ${AMD_OPENCL_INCLUDES}
ADD_DEFINITIONS(-DUSE_AMD_OPENCL)
ADD_DEFINITIONS(-DCL_PLATFORM_AMD)
IF(WIN32)
ADD_DEFINITIONS(-DGLEW_STATIC)
ENDIF(WIN32)
IF (CMAKE_CL_64)
SET(CMAK_GLEW_LIBRARY
${BULLET_PHYSICS_SOURCE_DIR}/Glut/glew64.lib )
${BULLET_PHYSICS_SOURCE_DIR}/Glut/glew64s.lib )
ELSE(CMAKE_CL_64)
SET(CMAK_GLEW_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glew32.lib )
SET(CMAK_GLEW_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glew32s.lib )
ENDIF(CMAKE_CL_64)
@@ -60,15 +63,11 @@ IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo_AMD POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
)
ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo_AMD POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLEW64.DLL ${CMAKE_CURRENT_BINARY_DIR})
ELSE(CMAKE_CL_64)
ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo_AMD POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
)
ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo_AMD POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLEW32.DLL ${CMAKE_CURRENT_BINARY_DIR})
ENDIF(CMAKE_CL_64)
ENDIF(WIN32)
ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo_AMD POST_BUILD

View File

@@ -25,15 +25,18 @@
"opengl32"
}
configuration { "Windows" }
defines { "GLEW_STATIC"}
configuration "x64"
links {
"glut64",
"glew64"
"glew64s"
}
configuration "x32"
links {
"glut32",
"glew32"
"glew32s"
}
configuration{}

View File

@@ -25,15 +25,19 @@
"opengl32"
}
configuration { "Windows" }
defines { "GLEW_STATIC"}
configuration "x64"
links {
"glut64",
"glew64"
"glew64s"
}
configuration "x32"
links {
"glut32",
"glew32"
"glew32s"
}
configuration{}

View File

@@ -8,12 +8,16 @@ ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
ADD_DEFINITIONS(-DUSE_MINICL)
IF(WIN32)
ADD_DEFINITIONS(-DGLEW_STATIC)
ENDIF(WIN32)
IF (WIN32)
IF (CMAKE_CL_64)
SET(CMAK_GLEW_LIBRARY
${BULLET_PHYSICS_SOURCE_DIR}/Glut/glew64.lib )
${BULLET_PHYSICS_SOURCE_DIR}/Glut/glew64s.lib )
ELSE(CMAKE_CL_64)
SET(CMAK_GLEW_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glew32.lib )
SET(CMAK_GLEW_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glew32s.lib )
ENDIF(CMAKE_CL_64)
ENDIF()
@@ -56,16 +60,12 @@ IF (CMAKE_CL_64)
ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo_Mini POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
)
ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo_Mini POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLEW64.DLL ${CMAKE_CURRENT_BINARY_DIR})
ENDIF()
ELSE(CMAKE_CL_64)
IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo_Mini POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
)
ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo_Mini POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLEW32.DLL ${CMAKE_CURRENT_BINARY_DIR})
ENDIF()
ENDIF(CMAKE_CL_64)

View File

@@ -10,14 +10,16 @@ ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
${NVIDIA_OPENCL_INCLUDES}
)
IF(WIN32)
ADD_DEFINITIONS(-DGLEW_STATIC)
ENDIF(WIN32)
IF (CMAKE_CL_64)
SET(CMAK_GLEW_LIBRARY
${BULLET_PHYSICS_SOURCE_DIR}/Glut/glew64.lib )
${BULLET_PHYSICS_SOURCE_DIR}/Glut/glew64s.lib )
ELSE(CMAKE_CL_64)
SET(CMAK_GLEW_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glew32.lib )
SET(CMAK_GLEW_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glew32s.lib )
ENDIF(CMAKE_CL_64)
@@ -58,16 +60,12 @@ IF (CMAKE_CL_64)
ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo_NVidia POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
)
ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo_NVidia POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLEW64.DLL ${CMAKE_CURRENT_BINARY_DIR})
ENDIF()
ELSE(CMAKE_CL_64)
IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo_NVidia POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
)
ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo_NVidia POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLEW32.DLL ${CMAKE_CURRENT_BINARY_DIR})
ENDIF()
ENDIF(CMAKE_CL_64)

View File

@@ -25,15 +25,19 @@
"opengl32"
}
configuration { "Windows" }
defines { "GLEW_STATIC"}
configuration "x64"
links {
"glut64",
"glew64"
"glew64s"
}
configuration "x32"
links {
"glut32",
"glew32"
"glew32s"
}
configuration{}