more fixes in Collada Physics conversion, related to convex meshes and uninitialized mass data.
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@@ -361,6 +361,8 @@ bool ColladaConverter::convert()
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btRigidBodyOutput output;
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btRigidBodyOutput output;
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output.m_colShape = colShape;
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output.m_colShape = colShape;
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output.m_compoundShape = compoundShape;
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output.m_compoundShape = compoundShape;
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output.m_mass = 1.f;
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output.m_isDynamics = true;
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btRigidBodyInput rbInput;
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btRigidBodyInput rbInput;
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rbInput.m_rigidBodyRef2 = rigidBodyRef;
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rbInput.m_rigidBodyRef2 = rigidBodyRef;
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@@ -436,6 +438,8 @@ bool ColladaConverter::convert()
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btRigidBodyOutput output;
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btRigidBodyOutput output;
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output.m_colShape = colShape;
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output.m_colShape = colShape;
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output.m_compoundShape = compoundShape;
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output.m_compoundShape = compoundShape;
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output.m_mass = 1.f;
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output.m_isDynamics = true;
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btRigidBodyInput rbInput;
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btRigidBodyInput rbInput;
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rbInput.m_rigidBodyRef2 = rigidBodyRef;
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rbInput.m_rigidBodyRef2 = rigidBodyRef;
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@@ -1035,8 +1039,12 @@ void ColladaConverter::ConvertRigidBodyRef( btRigidBodyInput& rbInput,btRigidBod
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{
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{
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const domMeshRef meshRef = geom->getMesh();
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const domMeshRef meshRef = geom->getMesh();
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btTriangleMesh* trimesh = new btTriangleMesh();
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//it can be either triangle mesh, or we just pick the vertices/positions
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if (meshRef->getTriangles_array().getCount())
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{
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btTriangleMesh* trimesh = new btTriangleMesh();
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for (unsigned int tg = 0;tg<meshRef->getTriangles_array().getCount();tg++)
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for (unsigned int tg = 0;tg<meshRef->getTriangles_array().getCount();tg++)
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{
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{
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@@ -1142,6 +1150,54 @@ void ColladaConverter::ConvertRigidBodyRef( btRigidBodyInput& rbInput,btRigidBod
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}
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}
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}
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}
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} else
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{
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btConvexHullShape* convexHull = new btConvexHullShape();
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int numAddedVerts = 0;
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const domVerticesRef vertsRef = meshRef->getVertices();
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int numInputs = vertsRef->getInput_array().getCount();
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for (int i=0;i<numInputs;i++)
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{
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domInputLocalRef localRef = vertsRef->getInput_array()[i];
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daeString str = localRef->getSemantic();
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if ( !strcmp(str,"POSITION"))
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{
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const domURIFragmentType& frag = localRef->getSource();
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daeElementConstRef constElem = frag.getElement();
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const domSourceRef node = *(const domSourceRef*)&constElem;
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const domFloat_arrayRef flArray = node->getFloat_array();
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if (flArray)
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{
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const domListOfFloats& listFloats = flArray->getValue();
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int vertexStride = 3;//instead of hardcoded stride, should use the 'accessor'
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int vertIndex = 0;
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for (vertIndex = 0;vertIndex < listFloats.getCount();vertIndex+=vertexStride)
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{
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btVector3 verts[3];
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domFloat fl0 = listFloats.get(vertIndex);
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domFloat fl1 = listFloats.get(vertIndex+1);
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domFloat fl2 = listFloats.get(vertIndex+2);
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convexHull->addPoint(btPoint3(fl0,fl1,fl2));
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}
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}
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}
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}
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//convexHull->addPoint();
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if (numAddedVerts > 0)
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{
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rbOutput.m_colShape = convexHull;
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} else
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{
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delete convexHull;
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printf("no vertices found for convex hull\n");
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}
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}
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}
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}
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@@ -1191,7 +1247,7 @@ void ColladaConverter::ConvertRigidBodyRef( btRigidBodyInput& rbInput,btRigidBod
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{
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{
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//ReadGeometry( );
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//ReadGeometry( );
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domGeometryRef lib = libgeom->getGeometry_array()[i];
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domGeometryRef lib = libgeom->getGeometry_array()[i];
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if (!strcmp(lib->getName(),urlref2))
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if (!strcmp(lib->getId(),urlref2))
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{
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{
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//found convex_hull geometry
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//found convex_hull geometry
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domMesh *meshElement = lib->getMesh();//linkedGeom->getMesh();
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domMesh *meshElement = lib->getMesh();//linkedGeom->getMesh();
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