simple multi threading test

This commit is contained in:
Erwin Coumans
2015-08-21 15:18:18 -07:00
parent 362887987c
commit 74fda9ff85
10 changed files with 374 additions and 11 deletions

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@@ -45,7 +45,10 @@ SET(App_ExampleBrowser_SRCS
../FractureDemo/btFractureDynamicsWorld.h ../FractureDemo/btFractureDynamicsWorld.h
../DynamicControlDemo/MotorDemo.cpp ../DynamicControlDemo/MotorDemo.cpp
../DynamicControlDemo/MotorDemo.h ../DynamicControlDemo/MotorDemo.h
../MultiThreading/MultiThreadingExample.cpp
../MultiThreading/b3PosixThreadSupport.cpp
../MultiThreading/b3Win32ThreadSupport.cpp
../MultiThreading/b3ThreadSupportInterface.cpp
../RenderingExamples/TimeSeriesCanvas.cpp ../RenderingExamples/TimeSeriesCanvas.cpp
../RenderingExamples/TimeSeriesCanvas.h ../RenderingExamples/TimeSeriesCanvas.h
../RenderingExamples/TimeSeriesFontData.cpp ../RenderingExamples/TimeSeriesFontData.cpp

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@@ -40,7 +40,7 @@
#include "../RenderingExamples/TimeSeriesExample.h" #include "../RenderingExamples/TimeSeriesExample.h"
#include "../Tutorial/Tutorial.h" #include "../Tutorial/Tutorial.h"
#include "../Tutorial/Dof6ConstraintTutorial.h" #include "../Tutorial/Dof6ConstraintTutorial.h"
#include "../MultiThreading/MultiThreadingExample.h"
#ifdef ENABLE_LUA #ifdef ENABLE_LUA
#include "../LuaDemo/LuaPhysicsSetup.h" #include "../LuaDemo/LuaPhysicsSetup.h"
#endif #endif
@@ -216,6 +216,9 @@ static ExampleEntry gDefaultExamples[]=
ExampleEntry(1,"Lua Script", "Create the dynamics world, collision shapes and rigid bodies using Lua scripting", ExampleEntry(1,"Lua Script", "Create the dynamics world, collision shapes and rigid bodies using Lua scripting",
LuaDemoCreateFunc), LuaDemoCreateFunc),
#endif #endif
ExampleEntry(1,"MultiThreading (submitJob)", "Simple example of executing jobs across multiple threads.",
MultiThreadingExampleCreateFunc,SINGLE_SIM_THREAD),
ExampleEntry(1,"Voronoi Fracture", "Automatically create a compound rigid body using voronoi tesselation. Individual parts are modeled as rigid bodies using a btConvexHullShape.", ExampleEntry(1,"Voronoi Fracture", "Automatically create a compound rigid body using voronoi tesselation. Individual parts are modeled as rigid bodies using a btConvexHullShape.",
VoronoiFractureCreateFunc), VoronoiFractureCreateFunc),

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@@ -61,6 +61,10 @@
"../SharedMemory/PhysicsClient.cpp", "../SharedMemory/PhysicsClient.cpp",
"../SharedMemory/PosixSharedMemory.cpp", "../SharedMemory/PosixSharedMemory.cpp",
"../SharedMemory/Win32SharedMemory.cpp", "../SharedMemory/Win32SharedMemory.cpp",
"../MultiThreading/MultiThreadingExample.cpp",
"../MultiThreading/b3PosixThreadSupport.cpp",
"../MultiThreading/b3Win32ThreadSupport.cpp",
"../MultiThreading/b3ThreadSupportInterface.cpp",
"../BasicDemo/BasicExample.*", "../BasicDemo/BasicExample.*",
"../Tutorial/*", "../Tutorial/*",
"../Benchmarks/*", "../Benchmarks/*",

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@@ -0,0 +1,325 @@
#include "MultiThreadingExample.h"
#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
#include "../CommonInterfaces/CommonRenderInterface.h"
#include "../CommonInterfaces/CommonExampleInterface.h"
#include "LinearMath/btTransform.h"
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
#include "../RenderingExamples/TimeSeriesCanvas.h"
#include "stb_image/stb_image.h"
#include "Bullet3Common/b3Quaternion.h"
#include "Bullet3Common/b3Matrix3x3.h"
#include "../CommonInterfaces/CommonParameterInterface.h"
#include "LinearMath/btAlignedObjectArray.h"
#define stdvector btAlignedObjectArray
#define MAGIC_RESET_NUMBER 64738
void SampleThreadFunc(void* userPtr,void* lsMemory);
void* SamplelsMemoryFunc();
#include <stdio.h>
//#include "BulletMultiThreaded/PlatformDefinitions.h"
#ifndef _WIN32
#include "b3PosixThreadSupport.h"
b3ThreadSupportInterface* createThreadSupport(int numThreads)
{
b3PosixThreadSupport::ThreadConstructionInfo constructionInfo("testThreads",
SampleThreadFunc,
SamplelsMemoryFunc,
numThreads);
b3ThreadSupportInterface* threadSupport = new b3PosixThreadSupport(constructionInfo);
return threadSupport;
}
#elif defined( _WIN32)
#include "b3Win32ThreadSupport.h"
b3ThreadSupportInterface* createThreadSupport(int numThreads)
{
b3Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("testThreads",SampleThreadFunc,SamplelsMemoryFunc,numThreads);
b3Win32ThreadSupport* threadSupport = new b3Win32ThreadSupport(threadConstructionInfo);
return threadSupport;
}
#endif
struct SampleJobInterface
{
virtual void executeJob(int threadIndex)=0;
};
struct SampleJob1 : public SampleJobInterface
{
float m_fakeWork;
int m_jobId;
SampleJob1(int jobId)
:m_fakeWork(0),
m_jobId(jobId)
{
}
virtual void executeJob(int threadIndex)
{
printf("start SampleJob1 %d using threadIndex %d\n",m_jobId,threadIndex);
//do some fake work
for (int i=0;i<1000000;i++)
m_fakeWork = b3Scalar(1.21)*m_fakeWork;
printf("finished SampleJob1 %d using threadIndex %d\n",m_jobId,threadIndex);
}
};
struct SampleArgs
{
SampleArgs()
{
}
b3CriticalSection* m_cs;
btAlignedObjectArray<SampleJobInterface*> m_jobQueue;
void submitJob(SampleJobInterface* job)
{
m_cs->lock();
m_jobQueue.push_back(job);
m_cs->unlock();
}
SampleJobInterface* consumeJob()
{
SampleJobInterface* job = 0;
m_cs->lock();
int sz = m_jobQueue.size();
if (sz)
{
job = m_jobQueue[sz-1];
m_jobQueue.pop_back();
}
m_cs->unlock();
return job;
}
};
SampleArgs args;
struct SampleThreadLocalStorage
{
int threadId;
};
void SampleThreadFunc(void* userPtr,void* lsMemory)
{
printf("thread started\n");
SampleThreadLocalStorage* localStorage = (SampleThreadLocalStorage*) lsMemory;
SampleArgs* args = (SampleArgs*) userPtr;
bool requestExit = false;
while (!requestExit)
{
SampleJobInterface* job = args->consumeJob();
if (job)
{
job->executeJob(localStorage->threadId);
}
args->m_cs->lock();
int exitMagicNumber = args->m_cs->getSharedParam(1);
requestExit = (exitMagicNumber==MAGIC_RESET_NUMBER);
args->m_cs->unlock();
}
printf("finished\n");
//do nothing
}
void* SamplelsMemoryFunc()
{
//don't create local store memory, just return 0
return new SampleThreadLocalStorage;
}
class MultiThreadingExample : public CommonExampleInterface
{
CommonGraphicsApp* m_app;
GUIHelperInterface* m_guiHelper;
int m_exampleIndex;
b3ThreadSupportInterface* m_threadSupport;
btAlignedObjectArray<SampleJob1*> m_jobs;
int m_numThreads;
public:
MultiThreadingExample(GUIHelperInterface* guiHelper, int tutorialIndex)
:m_app(guiHelper->getAppInterface()),
m_guiHelper(guiHelper),
m_exampleIndex(tutorialIndex),
m_threadSupport(0),
m_numThreads(8)
{
int numBodies = 1;
m_app->setUpAxis(1);
m_app->m_renderer->enableBlend(true);
}
virtual ~MultiThreadingExample()
{
m_app->m_renderer->enableBlend(false);
}
virtual void renderScene()
{
}
virtual void initPhysics()
{
b3Printf("initPhysics");
m_threadSupport = createThreadSupport(m_numThreads);
for (int i=0;i<m_threadSupport->getNumTasks();i++)
{
SampleThreadLocalStorage* storage = (SampleThreadLocalStorage*)m_threadSupport->getThreadLocalMemory(i);
b3Assert(storage);
storage->threadId = i;
}
args.m_cs = m_threadSupport->createCriticalSection();
args.m_cs->setSharedParam(0,100);
for (int i=0;i<100;i++)
{
SampleJob1* job = new SampleJob1(i);
args.submitJob(job);
}
int i;
for (i=0;i<m_numThreads;i++)
{
m_threadSupport->runTask(B3_THREAD_SCHEDULE_TASK, (void*) &args, i);
}
b3Printf("Threads started");
}
virtual void exitPhysics()
{
b3Printf("exitPhysics, stopping threads");
bool blockingWait =false;
int arg0,arg1;
args.m_cs->lock();
//terminate all threads
args.m_cs->setSharedParam(1,MAGIC_RESET_NUMBER);
args.m_cs->unlock();
if (blockingWait)
{
for (int i=0;i<m_numThreads;i++)
{
m_threadSupport->waitForResponse(&arg0,&arg1);
printf("finished waiting for response: %d %d\n", arg0,arg1);
}
} else
{
int numActiveThreads = m_numThreads;
while (numActiveThreads)
{
if (m_threadSupport->isTaskCompleted(&arg0,&arg1,0))
{
numActiveThreads--;
printf("numActiveThreads = %d\n",numActiveThreads);
} else
{
// printf("polling..");
}
};
}
delete m_threadSupport;
b3Printf("Threads stopped");
for (int i=0;i<m_jobs.size();i++)
{
delete m_jobs[i];
}
m_jobs.clear();
}
virtual void stepSimulation(float deltaTime)
{
}
virtual void physicsDebugDraw(int debugDrawFlags)
{
}
virtual bool mouseMoveCallback(float x,float y)
{
return false;
}
virtual bool mouseButtonCallback(int button, int state, float x, float y)
{
return false;
}
virtual bool keyboardCallback(int key, int state)
{
return false;
}
virtual void resetCamera()
{
float dist = 10.5;
float pitch = 136;
float yaw = 32;
float targetPos[3]={0,0,0};
if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
{
m_app->m_renderer->getActiveCamera()->setCameraDistance(dist);
m_app->m_renderer->getActiveCamera()->setCameraPitch(pitch);
m_app->m_renderer->getActiveCamera()->setCameraYaw(yaw);
m_app->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0],targetPos[1],targetPos[2]);
}
}
};
class CommonExampleInterface* MultiThreadingExampleCreateFunc(struct CommonExampleOptions& options)
{
return new MultiThreadingExample(options.m_guiHelper, options.m_option);
}

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@@ -0,0 +1,11 @@
#ifndef MULTI_THREADING_EXAMPLE_H
#define MULTI_THREADING_EXAMPLE_H
enum EnumMultiThreadingExampleTypes
{
SINGLE_SIM_THREAD=0,
};
class CommonExampleInterface* MultiThreadingExampleCreateFunc(struct CommonExampleOptions& options);
#endif //MULTI_THREADING_EXAMPLE_H

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@@ -1,3 +1,4 @@
#ifndef _WIN32
/* /*
Bullet Continuous Collision Detection and Physics Library Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
@@ -117,7 +118,7 @@ static void *threadFunction(void *argument)
} }
///send messages to SPUs ///send messages to SPUs
void b3PosixThreadSupport::sendRequest(int uiCommand, void* uiArgument0, int taskId) void b3PosixThreadSupport::runTask(int uiCommand, void* uiArgument0, int taskId)
{ {
/// gMidphaseSPU.sendRequest(CMD_GATHER_AND_PROCESS_PAIRLIST, (int) &taskDesc); /// gMidphaseSPU.sendRequest(CMD_GATHER_AND_PROCESS_PAIRLIST, (int) &taskDesc);
@@ -302,11 +303,24 @@ public:
virtual unsigned int getSharedParam(int i) virtual unsigned int getSharedParam(int i)
{ {
return mCommonBuff[i]; if (i<32)
{
return mCommonBuff[i];
} else
{
b3Assert(0);
}
return 0;
} }
virtual void setSharedParam(int i,unsigned int p) virtual void setSharedParam(int i,unsigned int p)
{ {
mCommonBuff[i] = p; if (i<32)
{
mCommonBuff[i] = p;
} else
{
b3Assert(0);
}
} }
virtual void lock() virtual void lock()
@@ -433,4 +447,4 @@ void b3PosixThreadSupport::deleteCriticalSection(b3CriticalSection* cs)
{ {
delete cs; delete cs;
} }
#endif //_WIN32

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@@ -103,7 +103,7 @@ public:
void startThreads(ThreadConstructionInfo& threadInfo); void startThreads(ThreadConstructionInfo& threadInfo);
virtual void sendRequest(int uiCommand, void* uiArgument0, int uiArgument1); virtual void runTask(int uiCommand, void* uiArgument0, int uiArgument1);
virtual void waitForResponse(int *puiArgument0, int *puiArgument1); virtual void waitForResponse(int *puiArgument0, int *puiArgument1);

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@@ -57,7 +57,7 @@ public:
virtual ~b3ThreadSupportInterface(); virtual ~b3ThreadSupportInterface();
virtual void sendRequest(int uiCommand, void* uiArgument0, int uiArgument1) =0; virtual void runTask(int uiCommand, void* uiArgument0, int uiArgument1) =0;
virtual void waitForResponse(int *puiArgument0, int *puiArgument1) =0; virtual void waitForResponse(int *puiArgument0, int *puiArgument1) =0;

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@@ -1,3 +1,4 @@
#ifdef _WIN32
/* /*
Bullet Continuous Collision Detection and Physics Library Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
@@ -452,3 +453,5 @@ void b3Win32ThreadSupport::deleteCriticalSection(b3CriticalSection* criticalSect
#endif //_WIN32

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@@ -140,7 +140,7 @@ int main(int argc,char** argv)
int i; int i;
for (i=0;i<numThreads;i++) for (i=0;i<numThreads;i++)
{ {
threadSupport->sendRequest(B3_THREAD_SCHEDULE_TASK, (void*) &args, i); threadSupport->runTask(B3_THREAD_SCHEDULE_TASK, (void*) &args, i);
} }
bool blockingWait =false; bool blockingWait =false;
@@ -168,10 +168,10 @@ int main(int argc,char** argv)
}; };
} }
printf("stopping threads\n"); printf("stopping threads\n");
delete threadSupport; delete threadSupport;
printf("Press ENTER to quit\n"); printf("Press ENTER to quit\n");
getchar(); //getchar();
return 0; return 0;
} }