From 7517171ea778b192136a4366beaae027727dabf1 Mon Sep 17 00:00:00 2001 From: "erwin.coumans" Date: Tue, 7 Sep 2010 23:58:31 +0000 Subject: [PATCH] removed confusing comment to use cmake at the end of configure (autotools) updated INSTALL, ChangeLog for Bullet 2.77 release --- ChangeLog | 23 ++++++++++++++--------- INSTALL | 8 +++++++- README | 3 +-- configure.ac | 1 - 4 files changed, 22 insertions(+), 13 deletions(-) diff --git a/ChangeLog b/ChangeLog index 20d5ba106..182e42526 100644 --- a/ChangeLog +++ b/ChangeLog @@ -3,16 +3,21 @@ Primary author and maintainer: Erwin Coumans This ChangeLog is incomplete, for an up-to-date list of all fixed issues see http://bullet.googlecode.com using http://tinyurl.com/yabmjjj + +2010 September 7 + - autotools now uses CamelCase naming for libraryes just like cmake: + libbulletdynamics -> libBulletDynamics, libbulletmath -> libLinearMath + 2010 July 21 - - Preparing for Bullet 2.77 release, around revision r2135 - - Added an OpenCL particle demo, running on NVidia, AMD and MiniCL - Thanks to NVidia for the original particle demo from their OpenCL SDK - - Added GPU deformable object solvers for OpenCL and DirectCompute, and a DirectX 11 cloth demo - Thanks to AMD - - Create a separate library for MiniCL, - MiniCL is a rudimentary OpenCL wrapper that allows to compile OpenCL kernels for multi-core CPU, using Win32 Threads or Posix - - Moved vectormath into Bullet/src, and added a SSE implementation - - Added a btParallelConstraintSolver, mainly for PlayStation 3 Cell SPUs (although it runs fine on CPU too) + - Preparing for Bullet 2.77 release, around revision r2135 + - Added an OpenCL particle demo, running on NVidia, AMD and MiniCL + Thanks to NVidia for the original particle demo from their OpenCL SDK + - Added GPU deformable object solvers for OpenCL and DirectCompute, and a DirectX 11 cloth demo + Thanks to AMD + - Create a separate library for MiniCL, + MiniCL is a rudimentary OpenCL wrapper that allows to compile OpenCL kernels for multi-core CPU, using Win32 Threads or Posix + - Moved vectormath into Bullet/src, and added a SSE implementation + - Added a btParallelConstraintSolver, mainly for PlayStation 3 Cell SPUs (although it runs fine on CPU too) 2010 March 6 - Dynamica Maya plugin (and COLLADA support) is moved to http://dynamica.googlecode.com diff --git a/INSTALL b/INSTALL index ea37dcfc4..0f42fb52e 100644 --- a/INSTALL +++ b/INSTALL @@ -1,11 +1,17 @@ Bullet Collision Detection and Physics Library +See also http://bulletphysics.org/mediawiki-1.5.8/index.php/Creating_a_project_from_scratch + ** Windows Compilation ** -Use CMake to autogenerate a build system for Windows: + Open the Microsoft Visual Studio solution in msvc/20xx/BULLET_PHYSICS.sln + +Alternatively, use CMake to autogenerate a build system for Windows: - Download/install CMake from www.cmake.org or package manager + - Use cmake-gui or - List available build systems by running 'cmake' in the Bullet root folder + - Use cmake-gui - Create a build system using the -G option for example: cmake . -G "Visual Studio 9 2008" or diff --git a/README b/README index 8f3705388..1eda762c0 100644 --- a/README +++ b/README @@ -1,7 +1,6 @@ Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. -Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at -http://bulletphysics.com +http://bulletphysics.org diff --git a/configure.ac b/configure.ac index 09d7094ff..b94517ed1 100644 --- a/configure.ac +++ b/configure.ac @@ -112,7 +112,6 @@ AC_CONFIG_FILES([bullet.pc Makefile Demos/Makefile Demos/SoftDemo/Makefile Demos AC_OUTPUT AC_MSG_NOTICE([ -You can type 'make' alternatively, you can use cmake ( http://cmake.org )or use the visual studio solution msvc folder. Please type 'make' to build Bullet ])