Added SCE SIMD math library in Extras/simdmathlibrary
The upcoming vectormath that will used to speed up the SPU version of Extras/BulletMultiThreaded depends on this.
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Extras/simdmathlibrary/ppu/sqrtf4.c
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Extras/simdmathlibrary/ppu/sqrtf4.c
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/* sqrtf4 -
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Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
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All rights reserved.
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Redistribution and use in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the Sony Computer Entertainment Inc nor the names
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of its contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <simdmath.h>
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#include <altivec.h>
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// sqrtf4 - for each of four float slots, compute square root.
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// Undefined if input < 0.
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vector float
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sqrtf4 (vector float x)
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{
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// Reciprocal square root estimate and 1 Newton-Raphson iteration.
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vector float zero = (vector float){0.0f, 0.0f, 0.0f, 0.0f};
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vector float half = (vector float){0.5f, 0.5f, 0.5f, 0.5f};
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vector float one = (vector float){1.0f, 1.0f, 1.0f, 1.0f};
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vector float y0, y0x, y0xhalf;
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vector unsigned int cmp_zero;
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y0 = vec_rsqrte( x );
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cmp_zero = (vector unsigned int)vec_cmpeq( x, zero );
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y0x = vec_madd( y0, x, zero );
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y0xhalf = vec_madd( y0x, half, zero );
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return vec_sel( vec_madd( vec_nmsub( y0, y0x, one ), y0xhalf, y0x ), zero, cmp_zero );
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}
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