move build to build3 to avoid naming conflict with Bullet 2.x
fix build error in BasicGpuDemo Thanks to joen66 for the report here: https://github.com/erwincoumans/bullet3/issues/5
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48
build3/bin2cpp.lua
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48
build3/bin2cpp.lua
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@@ -0,0 +1,48 @@
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function convertFile(filenameIn, filenameOut, stringname)
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print("\nfilenameOut = " .. filenameOut)
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local f = assert(io.open(filenameIn, "rb"))
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local fw = io.open(filenameOut,"w")
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fw:write(string.format("char %s[]={", stringname))
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local block = 10
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while true do
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local bytes = f:read(block)
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if not bytes then break end
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for b in string.gfind(bytes, ".") do
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fw:write(string.format("char(%u),", string.byte(b)))
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end
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--io.write(string.rep(" ", block - string.len(bytes) + 1))
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--io.write(string.gsub(bytes, "%c", "."), "\n")
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fw:write(string.format("\n"))
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end
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fw:write(string.format("\n};"))
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end
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newoption {
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trigger = "binfile",
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value = "binpath",
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description = "full path to the binary input file"
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}
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newoption {
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trigger = "cppfile",
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value = "path",
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description = "full path to the cpp output file"
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}
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newoption {
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trigger = "stringname",
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value = "var",
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description = "name of the variable name in the cppfile that contains the binary data"
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}
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newaction {
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trigger = "bin2cpp",
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description = "convert binary file into cpp source",
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execute = function ()
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convertFile( _OPTIONS["binfile"] , _OPTIONS["cppfile"], _OPTIONS["stringname"])
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end
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}
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