Add a virtual createConstraintRows method, to easier experiment with different kinds of btMultiBodyConstraint
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@@ -28,6 +28,7 @@ subject to the following restrictions:
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#include "LinearMath/btAlignedObjectArray.h"
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class btMultiBody;
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class btBroadphaseInterface;
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class btCollisionShape;
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class btOverlappingPairCache;
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@@ -53,7 +54,7 @@ class FeatherstoneMultiBodyDemo : public PlatformDemoApplication
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btDefaultCollisionConfiguration* m_collisionConfiguration;
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void createFeatherstoneMultiBody(class btMultiBodyDynamicsWorld* world, int numLinks, const btVector3& basePosition,bool isFixedBase, bool usePrismatic);
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btMultiBody* createFeatherstoneMultiBody(class btMultiBodyDynamicsWorld* world, int numLinks, const btVector3& basePosition,bool isFixedBase, bool usePrismatic, bool canSleep);
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public:
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