Add a virtual createConstraintRows method, to easier experiment with different kinds of btMultiBodyConstraint
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@@ -20,6 +20,8 @@ subject to the following restrictions:
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#include "LinearMath/btAlignedObjectArray.h"
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class btMultiBody;
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#include "BulletDynamics/ConstraintSolver/btSolverBody.h"
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#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
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///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
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ATTRIBUTE_ALIGNED16 (struct) btMultiBodySolverConstraint
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