prepare robotics learning examples, see examples/RoboticsLearning/b3RobotSimAPI.h
prepare compliant contact work, urdf loading of parameters (see data/cube.urdf)
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@@ -11,4 +11,6 @@ newmtl cube
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Ke 0.0000 0.0000 0.0000
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map_Ka cube.tga
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map_Kd cube.png
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32
data/cube.urdf
Normal file
32
data/cube.urdf
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@@ -0,0 +1,32 @@
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<?xml version="0.0" ?>
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<robot name="cube.urdf">
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<link name="baseLink">
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<contact>
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<lateral_friction value="1.0"/>
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<rolling_friction value="0.0"/>
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<contact_cfm value="0.0"/>
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<contact_erp value="1.0"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<mass value="1.0"/>
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<inertia ixx="1" ixy="0" ixz="0" iyy="1" iyz="0" izz="1"/>
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</inertial>
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<visual>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<mesh filename="cube.obj" scale="1 1 1"/>
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</geometry>
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<material name="white">
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<color rgba="1 1 1 1"/>
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</material>
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</visual>
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<collision>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<box size="1 1 1"/>
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</geometry>
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</collision>
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</link>
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</robot>
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@@ -1,11 +1,15 @@
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl Material
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 1.000000
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illum 2
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Ns 10.0000
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Ni 1.5000
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d 1.0000
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Tr 0.0000
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Tf 1.0000 1.0000 1.0000
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illum 2
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Ka 0.0000 0.0000 0.0000
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Kd 0.5880 0.5880 0.5880
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Ks 0.0000 0.0000 0.0000
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Ke 0.0000 0.0000 0.0000
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map_Ka cube.tga
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map_Kd checker_grid.jpg
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@@ -2,11 +2,17 @@
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# www.blender.org
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mtllib plane.mtl
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o Plane
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v 1.000000 0.000000 -1.000000
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v 1.000000 0.000000 1.000000
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v -1.000000 0.000000 1.000000
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v -1.000000 0.000000 -1.000000
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v 5.000000 -5.000000 0.000000
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v 5.000000 5.000000 0.000000
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v -5.000000 5.000000 0.000000
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v -5.000000 -5.000000 0.000000
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vt 1.000000 0.000000
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vt 1.000000 1.000000
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vt 0.000000 1.000000
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vt 0.000000 0.000000
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usemtl Material
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s off
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f 1 2 3
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f 1 3 4
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f 1/1 2/2 3/3
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f 1/1 3/3 4/4
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@@ -79,7 +79,7 @@
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<cylinder length=".1" radius="0.035"/>
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</geometry>
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<material name="black">
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<color rgba="0 0 0 1"/>
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<color rgba="0.5 0.5 0.5 1"/>
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</material>
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</visual>
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<collision>
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@@ -11,6 +11,9 @@
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<geometry>
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<mesh filename="textured_sphere_smooth.obj" scale="0.5 0.5 0.5"/>
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</geometry>
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<material name="white">
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<color rgba="1 1 1 1"/>
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</material>
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</visual>
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<collision>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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