Only set the m_interpolationWorldTransform to m_worldTransform for kinematic objects, and use the new transform directly for static/dynamic objects.

update some cmake project files
This commit is contained in:
erwin.coumans
2011-12-12 11:53:20 +00:00
parent a06ee28aa6
commit 76785d6e01
3 changed files with 36 additions and 2 deletions

View File

@@ -286,7 +286,7 @@ btQuaternion btRigidBody::getOrientation() const
void btRigidBody::setCenterOfMassTransform(const btTransform& xform)
{
if (isStaticOrKinematicObject())
if (isKinematicObject())
{
m_interpolationWorldTransform = m_worldTransform;
} else