more work on serialization (work-in-progress)
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@@ -1267,7 +1267,7 @@ void btCollisionWorld::serializeCollisionObjects(btDefaultSerializer* serializer
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//serialize all collision shapes
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int len = shape->calculateSerializeBufferSize();
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btChunk* chunk = serializer->allocate(len,1);
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const char* structType = shape->serialize(chunk->m_oldPtr);
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const char* structType = shape->serialize(chunk->m_oldPtr, serializer);
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chunk->m_dna_nr = serializer->getReverseType(structType);
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chunk->m_chunkCode = BT_SHAPE_CODE;
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chunk->m_oldPtr = shape;
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