switch explicit elastic force
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@@ -85,35 +85,41 @@ void btContactProjection::update(const TVStack& dv, const TVStack& backupVelocit
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// start friction handling
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// copy old data
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friction.m_direction_prev[j] = friction.m_direction[j];
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friction.m_value_prev[j] = friction.m_value[j];
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friction.m_impulse_prev[j] = friction.m_impulse[j];
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friction.m_dv_prev[j] = friction.m_dv[j];
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friction.m_static_prev[j] = friction.m_static[j];
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if (accumulated_normal < 0 && accumulated_tangent.norm() > SIMD_EPSILON)
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{
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btScalar compare1 = -accumulated_normal*c->m_c3;
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btScalar compare2 = accumulated_tangent.norm();
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// do not allow switching from static friction to dynamic friction
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// it causes cg to explode
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if (-accumulated_normal*c->m_c3 < accumulated_tangent.norm() && friction.m_static_prev[j] == false)
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if (-accumulated_normal*c->m_c3 < accumulated_tangent.norm() && friction.m_static_prev[j] == false && friction.m_released[j] == false)
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{
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friction.m_static[j] = false;
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friction.m_value[j] = -accumulated_normal*c->m_c3;
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friction.m_impulse[j] = -accumulated_normal*c->m_c3;
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friction.m_dv[j] = -accumulated_normal*c->m_c3 *c->m_c2/m_dt ;
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}
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else
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{
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friction.m_static[j] = true;
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friction.m_value[j] = accumulated_tangent.norm();
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friction.m_impulse[j] = accumulated_tangent.norm();
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friction.m_dv[j] = accumulated_tangent.norm() * c->m_c2/m_dt;
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}
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const btVector3 tangent_dir = accumulated_tangent.normalized();
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impulse_tangent = friction.m_value[j] * tangent_dir;
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friction.m_direction[j] = -tangent_dir;
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}
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else
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{
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friction.m_released[j] = true;
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friction.m_static[j] = false;
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friction.m_value[j] = 0;
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impulse_tangent.setZero();
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friction.m_impulse[j] = 0;
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friction.m_dv[j] = 0;
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}
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friction.m_accumulated_impulse[j] = accumulated_normal * cti.m_normal - friction.m_impulse[j] * friction.m_direction[j];
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if (1) // in the same CG solve, the set of constraits doesn't change
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// if (dn <= SIMD_EPSILON)
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{
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@@ -128,8 +134,8 @@ void btContactProjection::update(const TVStack& dv, const TVStack& backupVelocit
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// the incremental impulse:
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// in the normal direction it's the normal component of "impulse"
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// in the tangent direction it's the difference between the frictional impulse in the iteration and the previous iteration
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impulse = impulse_normal + (friction.m_value_prev[j] * friction.m_direction_prev[j]) - (friction.m_value[j] * friction.m_direction[j]);
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impulse = impulse_normal + (friction.m_impulse_prev[j] * friction.m_direction_prev[j]) - (friction.m_impulse[j] * friction.m_direction[j]);
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// impulse = impulse_normal;
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if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
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{
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if (rigidCol)
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@@ -172,7 +178,6 @@ void btContactProjection::setConstraintDirections()
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f.push_back(Friction());
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f.push_back(Friction());
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m_frictions[&(psb->m_nodes[j])] = f;
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// no friction constraints for dirichlet
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}
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}
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}
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@@ -262,11 +267,14 @@ void btContactProjection::setConstraintDirections()
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// push in an empty friction
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frictions[j].m_direction.push_back(btVector3(0,0,0));
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frictions[j].m_direction_prev.push_back(btVector3(0,0,0));
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frictions[j].m_value.push_back(0);
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frictions[j].m_value_prev.push_back(0);
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frictions[j].m_impulse.push_back(0);
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frictions[j].m_impulse_prev.push_back(0);
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frictions[j].m_dv.push_back(0);
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frictions[j].m_dv_prev.push_back(0);
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frictions[j].m_static.push_back(false);
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frictions[j].m_static_prev.push_back(false);
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frictions[j].m_accumulated_impulse.push_back(btVector3(0,0,0));
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frictions[j].m_released.push_back(false);
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merged = true;
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break;
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}
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