fixed gravity issue in rigid body and deformable body contact solve
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@@ -82,13 +82,11 @@ public:
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{
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bool nodeUpdated = updateNodes();
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reinitialize(nodeUpdated);
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backupVelocity();
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for (int i = 0; i < m_solveIterations; ++i)
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{
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// only need to advect x here if elastic force is implicit
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// prepareSolve(solverdt);
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m_objective.computeResidual(solverdt, m_residual);
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moveTempVelocity(solverdt, m_residual);
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m_objective.computeStep(m_dv, m_residual, solverdt);
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updateVelocity();
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@@ -116,7 +114,6 @@ public:
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{
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m_dv.resize(m_numNodes);
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m_residual.resize(m_numNodes);
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m_backupVelocity.resize(m_numNodes);
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}
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for (int i = 0; i < m_dv.size(); ++i)
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@@ -150,11 +147,6 @@ public:
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auto& node = psb->m_nodes[j];
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// node.m_x += dt * m_dv[counter++];
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node.m_x += dt * node.m_v;
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if (j == 4)
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{
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std::cout << "x " << psb->m_nodes[j].m_x.getY() << std::endl;
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std::cout << "v " << psb->m_nodes[j].m_v.getY() << std::endl;
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}
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}
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}
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}
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@@ -168,27 +160,13 @@ public:
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btSoftBody* psb = m_softBodySet[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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psb->m_nodes[j].m_v = m_backupVelocity[counter] + m_dv[counter];
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psb->m_nodes[j].m_v += m_dv[counter];
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++counter;
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}
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}
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}
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void backupVelocity()
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{
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// serial implementation
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int counter = 0;
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for (int i = 0; i < m_softBodySet.size(); ++i)
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{
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btSoftBody* psb = m_softBodySet[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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m_backupVelocity[counter++] = psb->m_nodes[j].m_v;
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}
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}
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}
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bool updateNodes()
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{
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int numNodes = 0;
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