remove all warnings on Mac OSX Snow Leopard
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@@ -70,7 +70,7 @@ void processMiniCLTask(void* userPtr, void* lsMemory)
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{
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// BT_PROFILE("processSampleTask");
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MiniCLTask_LocalStoreMemory* localMemory = (MiniCLTask_LocalStoreMemory*)lsMemory;
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//MiniCLTask_LocalStoreMemory* localMemory = (MiniCLTask_LocalStoreMemory*)lsMemory;
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MiniCLTaskDesc* taskDescPtr = (MiniCLTaskDesc*)userPtr;
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MiniCLTaskDesc& taskDesc = *taskDescPtr;
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@@ -172,7 +172,7 @@ void PosixThreadSupport::waitForResponse(unsigned int *puiArgument0, unsigned in
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// get at least one thread which has finished
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size_t last = -1;
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for(size_t t=0; t < m_activeSpuStatus.size(); ++t) {
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for(size_t t=0; t < size_t(m_activeSpuStatus.size()); ++t) {
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if(2 == m_activeSpuStatus[t].m_status) {
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last = t;
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break;
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@@ -233,9 +233,9 @@ void PosixThreadSupport::startSPU()
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///tell the task scheduler we are done with the SPU tasks
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void PosixThreadSupport::stopSPU()
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{
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for(size_t t=0; t < m_activeSpuStatus.size(); ++t) {
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for(size_t t=0; t < size_t(m_activeSpuStatus.size()); ++t) {
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btSpuStatus& spuStatus = m_activeSpuStatus[t];
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printf("%s: Thread %i used: %ld\n", __FUNCTION__, t, spuStatus.threadUsed);
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printf("%s: Thread %i used: %ld\n", __FUNCTION__, int(t), spuStatus.threadUsed);
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destroySem(spuStatus.startSemaphore);
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checkPThreadFunction(pthread_cancel(spuStatus.thread));
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@@ -26,7 +26,7 @@ subject to the following restrictions:
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void SpuCollisionTaskProcess::setNumTasks(int maxNumTasks)
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{
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if (m_maxNumOutstandingTasks != maxNumTasks)
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if (int(m_maxNumOutstandingTasks) != maxNumTasks)
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{
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m_maxNumOutstandingTasks = maxNumTasks;
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m_taskBusy.resize(m_maxNumOutstandingTasks);
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@@ -69,7 +69,7 @@ m_maxNumOutstandingTasks(0)
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m_threadInterface->startSPU();
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//printf("sizeof vec_float4: %d\n", sizeof(vec_float4));
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printf("sizeof SpuGatherAndProcessWorkUnitInput: %d\n", sizeof(SpuGatherAndProcessWorkUnitInput));
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printf("sizeof SpuGatherAndProcessWorkUnitInput: %d\n", int(sizeof(SpuGatherAndProcessWorkUnitInput)));
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}
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@@ -1033,7 +1033,7 @@ void processCollisionTask(void* userPtr, void* lsMemPtr)
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collisionPairInput.m_isSwapped);
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float distance=0.f;
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//float distance=0.f;
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btVector3 normalInB;
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