prepare to re-enable Gwen user interface (OpenGL_DebugFont) for OpenGL2.x
prepare to add improved btGeneric6DofSpringConstraint
This commit is contained in:
@@ -7,6 +7,7 @@
|
||||
|
||||
extern char OpenSansData[];
|
||||
|
||||
#include "Gwen/Renderers/OpenGL_DebugFont.h"
|
||||
#ifdef __APPLE__
|
||||
#include "OpenGLWindow/MacOpenGLWindow.h"
|
||||
#else
|
||||
@@ -27,6 +28,7 @@ extern char OpenSansData[];
|
||||
#include <assert.h>
|
||||
|
||||
Gwen::Controls::Canvas* pCanvas = NULL;
|
||||
Gwen::Skin::Simple skin;
|
||||
|
||||
void MyMouseMoveCallback( float x, float y)
|
||||
{
|
||||
@@ -69,7 +71,9 @@ void MyMouseButtonCallback(int button, int state, float x, float y)
|
||||
int sWidth = 1050;
|
||||
int sHeight = 768;
|
||||
GLPrimitiveRenderer* primRenderer=0;
|
||||
GwenOpenGL3CoreRenderer* gwenRenderer=0;
|
||||
//GwenOpenGL3CoreRenderer* gwenRenderer=0;
|
||||
Gwen::Renderer::Base* gwenRenderer =0;
|
||||
|
||||
static void MyResizeCallback( float width, float height)
|
||||
{
|
||||
sWidth = width;
|
||||
@@ -81,7 +85,7 @@ static void MyResizeCallback( float width, float height)
|
||||
}
|
||||
if (gwenRenderer)
|
||||
{
|
||||
gwenRenderer->resize(width,height);
|
||||
gwenRenderer->Resize(width,height);
|
||||
}
|
||||
if (pCanvas)
|
||||
{
|
||||
@@ -301,6 +305,42 @@ extern int avoidUpdate;
|
||||
int main()
|
||||
{
|
||||
|
||||
//#define TEST_OPENGL2_GWEN
|
||||
#ifdef TEST_OPENGL2_GWEN
|
||||
b3gDefaultOpenGLWindow* window = new b3gDefaultOpenGLWindow();
|
||||
window->setKeyboardCallback(keyCallback);
|
||||
b3gWindowConstructionInfo wci;
|
||||
wci.m_width = sWidth;
|
||||
wci.m_height = sHeight;
|
||||
// wci.m_resizeCallback = MyResizeCallback;
|
||||
window->createWindow(wci);
|
||||
window->setResizeCallback(MyResizeCallback);
|
||||
window->setWindowTitle("render test");
|
||||
|
||||
// Gwen::Renderer::OpenGL_DebugFont* pRenderer = new Gwen::Renderer::OpenGL_DebugFont();
|
||||
gwenRenderer = new Gwen::Renderer::OpenGL_DebugFont();
|
||||
|
||||
|
||||
skin.SetRender( gwenRenderer );
|
||||
|
||||
pCanvas = new Gwen::Controls::Canvas( &skin );
|
||||
pCanvas->SetSize( sWidth, sHeight);
|
||||
pCanvas->SetDrawBackground( true );
|
||||
pCanvas->SetBackgroundColor( Gwen::Color( 150, 170, 170, 255 ) );
|
||||
|
||||
glClearColor(1,0,0,1);
|
||||
/* while( !window->requestedExit() )
|
||||
{
|
||||
window->startRendering();
|
||||
|
||||
// Main OpenGL Render Loop
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
window->endRendering();
|
||||
}
|
||||
*/
|
||||
//exit(0);
|
||||
#else
|
||||
|
||||
float retinaScale = 1.f;
|
||||
|
||||
b3gDefaultOpenGLWindow* window = new b3gDefaultOpenGLWindow();
|
||||
@@ -325,7 +365,7 @@ int main()
|
||||
|
||||
|
||||
gwenRenderer = new GwenOpenGL3CoreRenderer(primRenderer,font,sWidth,sHeight,retinaScale);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
//
|
||||
@@ -343,7 +383,6 @@ int main()
|
||||
skin.SetRender( pRenderer );
|
||||
skin.Init("DefaultSkin.png");
|
||||
#else
|
||||
Gwen::Skin::Simple skin;
|
||||
skin.SetRender( gwenRenderer );
|
||||
#endif
|
||||
|
||||
@@ -379,6 +418,9 @@ int main()
|
||||
// MSG msg;
|
||||
while( !window->requestedExit() )
|
||||
{
|
||||
|
||||
saveOpenGLState(sWidth,sHeight);
|
||||
|
||||
// Skip out if the window is closed
|
||||
//if ( !IsWindowVisible( g_pHWND ) )
|
||||
//break;
|
||||
@@ -466,7 +508,7 @@ int main()
|
||||
// SwapBuffers( GetDC( g_pHWND ) );
|
||||
}
|
||||
window->endRendering();
|
||||
|
||||
restoreOpenGLState();
|
||||
}
|
||||
|
||||
window->closeWindow();
|
||||
|
||||
Reference in New Issue
Block a user