PyBullet: deal with backward compatibility of b3RaycastBatchAddRay:
use b3RaycastBatchAddRays API to enable MAX_RAY_INTERSECTION_BATCH_SIZE_STREAMING num rays. Old API (b3RaycastBatchAddRay) sticks to 256 rays, MAX_RAY_INTERSECTION_BATCH_SIZE.
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@@ -1355,22 +1355,22 @@ void PhysicsDirect::uploadBulletFileToSharedMemory(const char* data, int len)
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void PhysicsDirect::uploadRaysToSharedMemory(struct SharedMemoryCommand& command, const double* rayFromWorldArray, const double* rayToWorldArray, int numRays)
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{
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int curNumRays = command.m_requestRaycastIntersections.m_numRays;
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int newNumRays = curNumRays + numRays;
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btAssert(newNumRays<MAX_RAY_INTERSECTION_BATCH_SIZE);
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int curNumStreamingRays = command.m_requestRaycastIntersections.m_numStreamingRays;
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int newNumRays = curNumStreamingRays + numRays;
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btAssert(newNumRays<MAX_RAY_INTERSECTION_BATCH_SIZE_STREAMING);
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if (newNumRays<MAX_RAY_INTERSECTION_BATCH_SIZE)
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if (newNumRays<MAX_RAY_INTERSECTION_BATCH_SIZE_STREAMING)
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{
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for (int i=0;i<numRays;i++)
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{
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b3RayData* rayDataStream = (b3RayData *)m_data->m_bulletStreamDataServerToClient;
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rayDataStream[curNumRays+i].m_rayFromPosition[0] = rayFromWorldArray[i*3+0];
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rayDataStream[curNumRays+i].m_rayFromPosition[1] = rayFromWorldArray[i*3+1];
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rayDataStream[curNumRays+i].m_rayFromPosition[2] = rayFromWorldArray[i*3+2];
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rayDataStream[curNumRays+i].m_rayToPosition[0] = rayToWorldArray[i*3+0];
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rayDataStream[curNumRays+i].m_rayToPosition[1] = rayToWorldArray[i*3+1];
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rayDataStream[curNumRays+i].m_rayToPosition[2] = rayToWorldArray[i*3+2];
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command.m_requestRaycastIntersections.m_numRays++;
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rayDataStream[curNumStreamingRays+i].m_rayFromPosition[0] = rayFromWorldArray[i*3+0];
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rayDataStream[curNumStreamingRays+i].m_rayFromPosition[1] = rayFromWorldArray[i*3+1];
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rayDataStream[curNumStreamingRays+i].m_rayFromPosition[2] = rayFromWorldArray[i*3+2];
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rayDataStream[curNumStreamingRays+i].m_rayToPosition[0] = rayToWorldArray[i*3+0];
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rayDataStream[curNumStreamingRays+i].m_rayToPosition[1] = rayToWorldArray[i*3+1];
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rayDataStream[curNumStreamingRays+i].m_rayToPosition[2] = rayToWorldArray[i*3+2];
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command.m_requestRaycastIntersections.m_numStreamingRays++;
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}
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}
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