change collision detection between deformables to from continuous to discrete
This commit is contained in:
@@ -93,16 +93,6 @@ public:
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virtual void renderScene()
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{
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CommonRigidBodyBase::renderScene();
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// btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
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//
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// for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
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// {
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// btSoftBody* psb = (btSoftBody*)deformableWorld->getSoftBodyArray()[i];
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// {
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// btSoftBodyHelpers::DrawFrame(psb, deformableWorld->getDebugDrawer());
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// btSoftBodyHelpers::Draw(psb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
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// }
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// }
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}
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};
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@@ -115,8 +105,8 @@ void dynamics2(btScalar time, btDeformableMultiBodyDynamicsWorld* world)
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btScalar pressTime = 0.45;
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btScalar liftTime = 5;
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btScalar shiftTime = 1.75;
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btScalar holdTime = 4.5*1000;
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btScalar dropTime = 5.3*1000;
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btScalar holdTime = 7.5;
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btScalar dropTime = 8.3;
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btTransform rbTransform;
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rbTransform.setIdentity();
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btVector3 translation;
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@@ -259,7 +249,7 @@ void PinchFriction::initPhysics()
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btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
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btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia);
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btRigidBody* body = new btRigidBody(rbInfo);
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body->setFriction(0);
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body->setFriction(0.5);
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//add the ground to the dynamics world
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m_dynamicsWorld->addRigidBody(body);
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@@ -275,11 +265,11 @@ void PinchFriction::initPhysics()
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psb->scale(btVector3(2, 2, 1));
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psb->translate(btVector3(0, 2.1, 2.2));
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psb->getCollisionShape()->setMargin(0.1);
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psb->getCollisionShape()->setMargin(0.05);
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psb->setTotalMass(.6);
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psb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
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psb->m_cfg.kCHR = 1; // collision hardness with rigid body
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psb->m_cfg.kDF = 20;
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psb->m_cfg.kDF = 2;
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btSoftBodyHelpers::generateBoundaryFaces(psb);
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psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
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psb->m_cfg.collisions |= btSoftBody::fCollision::VF_DD;
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@@ -304,11 +294,11 @@ void PinchFriction::initPhysics()
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psb2->scale(btVector3(2, 2, 1));
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psb2->translate(btVector3(0, 2.1, -2.2));
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psb2->getCollisionShape()->setMargin(0.1);
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psb2->getCollisionShape()->setMargin(0.05);
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psb2->setTotalMass(.6);
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psb2->m_cfg.kKHR = 1; // collision hardness with kinematic objects
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psb2->m_cfg.kCHR = 1; // collision hardness with rigid body
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psb2->m_cfg.kDF = 20;
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psb2->m_cfg.kDF = 2;
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psb2->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
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psb2->m_cfg.collisions |= btSoftBody::fCollision::VF_DD;
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btSoftBodyHelpers::generateBoundaryFaces(psb2);
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@@ -333,11 +323,11 @@ void PinchFriction::initPhysics()
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psb3->scale(btVector3(2, 2, 1));
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psb3->translate(btVector3(0, 2.1, 0));
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psb3->getCollisionShape()->setMargin(0.1);
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psb3->getCollisionShape()->setMargin(0.05);
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psb3->setTotalMass(.6);
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psb3->m_cfg.kKHR = 1; // collision hardness with kinematic objects
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psb3->m_cfg.kCHR = 1; // collision hardness with rigid body
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psb3->m_cfg.kDF = 20;
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psb3->m_cfg.kDF = 2;
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psb3->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
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psb3->m_cfg.collisions |= btSoftBody::fCollision::VF_DD;
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btSoftBodyHelpers::generateBoundaryFaces(psb3);
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@@ -349,6 +349,9 @@ struct btDbvt
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DBVT_PREFIX
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void selfCollideT(const btDbvntNode* root,
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DBVT_IPOLICY);
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DBVT_PREFIX
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void selfCollideTT(const btDbvtNode* root,
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DBVT_IPOLICY);
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DBVT_PREFIX
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void collideTTpersistentStack(const btDbvtNode* root0,
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@@ -944,6 +947,70 @@ inline void btDbvt::selfCollideT(const btDbvntNode* root,
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}
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}
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//
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DBVT_PREFIX
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inline void btDbvt::selfCollideTT(const btDbvtNode* root,
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DBVT_IPOLICY)
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{
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DBVT_CHECKTYPE
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if (root)
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{
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int depth = 1;
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int treshold = DOUBLE_STACKSIZE - 4;
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btAlignedObjectArray<sStkNN> stkStack;
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stkStack.resize(DOUBLE_STACKSIZE);
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stkStack[0] = sStkNN(root, root);
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do
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{
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sStkNN p = stkStack[--depth];
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if (depth > treshold)
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{
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stkStack.resize(stkStack.size() * 2);
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treshold = stkStack.size() - 4;
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}
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if (p.a == p.b)
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{
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if (p.a->isinternal())
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{
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stkStack[depth++] = sStkNN(p.a->childs[0], p.a->childs[0]);
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stkStack[depth++] = sStkNN(p.a->childs[1], p.a->childs[1]);
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stkStack[depth++] = sStkNN(p.a->childs[0], p.a->childs[1]);
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}
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}
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else if (Intersect(p.a->volume, p.b->volume))
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{
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if (p.a->isinternal())
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{
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if (p.b->isinternal())
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{
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stkStack[depth++] = sStkNN(p.a->childs[0], p.b->childs[0]);
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stkStack[depth++] = sStkNN(p.a->childs[1], p.b->childs[0]);
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stkStack[depth++] = sStkNN(p.a->childs[0], p.b->childs[1]);
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stkStack[depth++] = sStkNN(p.a->childs[1], p.b->childs[1]);
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}
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else
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{
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stkStack[depth++] = sStkNN(p.a->childs[0], p.b);
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stkStack[depth++] = sStkNN(p.a->childs[1], p.b);
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}
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}
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else
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{
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if (p.b->isinternal())
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{
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stkStack[depth++] = sStkNN(p.a, p.b->childs[0]);
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stkStack[depth++] = sStkNN(p.a, p.b->childs[1]);
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}
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else
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{
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policy.Process(p.a, p.b);
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}
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}
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}
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} while (depth);
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}
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}
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DBVT_PREFIX
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inline void btDbvt::collideTTpersistentStack(const btDbvtNode* root0,
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@@ -431,11 +431,10 @@ void btDeformableBodySolver::predictDeformableMotion(btSoftBody* psb, btScalar d
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for (i = 0, ni = psb->m_nodes.size(); i < ni; ++i)
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{
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btSoftBody::Node& n = psb->m_nodes[i];
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vol = btDbvtVolume::FromCR(n.m_q, psb->m_sst.radmrg);
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psb->m_ndbvt.update(n.m_leaf,
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vol,
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n.m_v * psb->m_sst.velmrg,
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psb->m_sst.updmrg);
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btVector3 points[2] = {n.m_x, n.m_q};
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vol = btDbvtVolume::FromPoints(points, 2);
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vol.Expand(btVector3(psb->m_sst.radmrg, psb->m_sst.radmrg, psb->m_sst.radmrg));
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psb->m_ndbvt.update(n.m_leaf, vol);
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}
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if (!psb->m_fdbvt.empty())
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@@ -443,15 +442,12 @@ void btDeformableBodySolver::predictDeformableMotion(btSoftBody* psb, btScalar d
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for (int i = 0; i < psb->m_faces.size(); ++i)
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{
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btSoftBody::Face& f = psb->m_faces[i];
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const btVector3 v = (f.m_n[0]->m_v +
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f.m_n[1]->m_v +
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f.m_n[2]->m_v) /
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3;
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vol = VolumeOf(f, psb->m_sst.radmrg);
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psb->m_fdbvt.update(f.m_leaf,
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vol,
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v * psb->m_sst.velmrg,
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psb->m_sst.updmrg);
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btVector3 points[6] = {f.m_n[0]->m_x, f.m_n[0]->m_q,
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f.m_n[1]->m_x, f.m_n[1]->m_q,
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f.m_n[2]->m_x, f.m_n[2]->m_q};
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vol = btDbvtVolume::FromPoints(points, 6);
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vol.Expand(btVector3(psb->m_sst.radmrg, psb->m_sst.radmrg, psb->m_sst.radmrg));
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psb->m_fdbvt.update(f.m_leaf, vol);
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}
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}
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/* Clear contacts */
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@@ -3702,12 +3702,20 @@ void btSoftBody::defaultCollisionHandler(btSoftBody* psb)
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docollide.mrg = getCollisionShape()->getMargin() +
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psb->getCollisionShape()->getMargin();
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/* psb0 nodes vs psb1 faces */
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if (psb->m_tetras.size() > 0)
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docollide.useFaceNormal = true;
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else
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docollide.useFaceNormal = false;
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docollide.psb[0] = this;
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docollide.psb[1] = psb;
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docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root,
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docollide.psb[1]->m_fdbvt.m_root,
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docollide);
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/* psb1 nodes vs psb0 faces */
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if (this->m_tetras.size() > 0)
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docollide.useFaceNormal = true;
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else
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docollide.useFaceNormal = false;
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docollide.psb[0] = psb;
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docollide.psb[1] = this;
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docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root,
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@@ -3723,6 +3731,10 @@ void btSoftBody::defaultCollisionHandler(btSoftBody* psb)
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psb->getCollisionShape()->getMargin();
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docollide.psb[0] = this;
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docollide.psb[1] = psb;
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if (this->m_tetras.size() > 0)
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docollide.useFaceNormal = true;
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else
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docollide.useFaceNormal = false;
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/* psb0 faces vs psb0 faces */
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btDbvntNode* root = copyToDbvnt(this->m_fdbvt.m_root);
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calculateNormalCone(root);
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@@ -1243,6 +1243,7 @@ struct btSoftColliders
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btScalar dynmargin;
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btScalar stamargin;
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};
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//
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// CollideVF_SS
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//
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@@ -1299,6 +1300,7 @@ struct btSoftColliders
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btScalar mrg;
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};
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//
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// CollideVF_DD
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//
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@@ -1309,37 +1311,35 @@ struct btSoftColliders
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{
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btSoftBody::Node* node = (btSoftBody::Node*)lnode->data;
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btSoftBody::Face* face = (btSoftBody::Face*)lface->data;
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btVector3 o = node->m_x;
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btVector3 p, normal;
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const btSoftBody::Node* n[] = {face->m_n[0], face->m_n[1], face->m_n[2]};
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btVector3 dir = node->m_q - o;
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btScalar l = dir.length();
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if (l < SIMD_EPSILON)
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return;
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btVector3 rayEnd = dir.normalized() * (l + 2*mrg);
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// register an intersection if the line segment formed by the trajectory of the node in the timestep intersects the face
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btVector3 v0 = face->m_n[0]->m_x;
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btVector3 v1 = face->m_n[1]->m_x;
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btVector3 v2 = face->m_n[2]->m_x;
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btVector3 vc = (v0+v1+v2)/3.;
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btScalar scale = 1.5;
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// enlarge the triangle to catch collision on the edge
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btVector3 u0 = vc + (v0-vc)*scale;
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btVector3 u1 = vc + (v1-vc)*scale;
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btVector3 u2 = vc + (v2-vc)*scale;
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bool intersect = lineIntersectsTriangle(btVector3(0,0,0), rayEnd, u0-o, u1-o, u2-o, p, normal);
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if (intersect)
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btVector3 p;
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btScalar d = SIMD_INFINITY;
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ProjectOrigin(face->m_n[0]->m_x - o,
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face->m_n[1]->m_x - o,
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face->m_n[2]->m_x - o,
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p, d);
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const btScalar m = mrg + (o - node->m_q).safeNorm() * 2;
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if (d < (m * m))
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{
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p += o;
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const btVector3 w = BaryCoord(n[0]->m_x, n[1]->m_x, n[2]->m_x, p);
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const btSoftBody::Node* n[] = {face->m_n[0], face->m_n[1], face->m_n[2]};
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const btVector3 w = BaryCoord(n[0]->m_x, n[1]->m_x, n[2]->m_x, p + o);
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const btScalar ma = node->m_im;
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btScalar mb = BaryEval(n[0]->m_im, n[1]->m_im, n[2]->m_im, w);
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if ((n[0]->m_im <= 0) ||
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(n[1]->m_im <= 0) ||
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(n[2]->m_im <= 0))
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{
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mb = 0;
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}
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const btScalar ms = ma + mb;
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if (ms > 0)
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{
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btSoftBody::DeformableFaceNodeContact c;
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c.m_normal = normal;
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if (useFaceNormal)
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c.m_normal = face->m_normal;
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else
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c.m_normal = p / -btSqrt(d);
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c.m_margin = mrg;
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c.m_node = node;
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c.m_face = face;
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@@ -1356,6 +1356,7 @@ struct btSoftColliders
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}
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btSoftBody* psb[2];
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btScalar mrg;
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bool useFaceNormal;
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};
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//
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@@ -1371,37 +1372,45 @@ struct btSoftColliders
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for (int node_id = 0; node_id < 3; ++node_id)
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{
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btSoftBody::Node* node = f->m_n[node_id];
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btVector3 o = node->m_x;
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btVector3 p, normal;
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const btSoftBody::Node* n[] = {face->m_n[0], face->m_n[1], face->m_n[2]};
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btVector3 dir = node->m_q - o;
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btScalar l = dir.length();
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if (l < SIMD_EPSILON)
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return;
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btVector3 rayEnd = dir.normalized() * (l + 2*mrg);
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// register an intersection if the line segment formed by the trajectory of the node in the timestep intersects the face
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btVector3 v0 = face->m_n[0]->m_x;
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btVector3 v1 = face->m_n[1]->m_x;
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btVector3 v2 = face->m_n[2]->m_x;
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btVector3 vc = (v0+v1+v2)/3.;
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btScalar scale = 1.5;
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// enlarge the triangle to catch collision on the edge
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btVector3 u0 = vc + (v0-vc)*scale;
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btVector3 u1 = vc + (v1-vc)*scale;
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btVector3 u2 = vc + (v2-vc)*scale;
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bool intersect = lineIntersectsTriangle(btVector3(0,0,0), rayEnd, u0-o, u1-o, u2-o, p, normal);
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if (intersect)
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bool skip = false;
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for (int i = 0; i < 3; ++i)
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{
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p += o;
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const btVector3 w = BaryCoord(n[0]->m_x, n[1]->m_x, n[2]->m_x, p);
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if (face->m_n[i] == node)
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{
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skip = true;
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break;
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}
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}
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if (skip)
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continue;
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btVector3 o = node->m_x;
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btVector3 p;
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btScalar d = SIMD_INFINITY;
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ProjectOrigin(face->m_n[0]->m_x - o,
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face->m_n[1]->m_x - o,
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face->m_n[2]->m_x - o,
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p, d);
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const btScalar m = mrg + (o - node->m_q).safeNorm() * 2;
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if (d < (m * m))
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{
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const btSoftBody::Node* n[] = {face->m_n[0], face->m_n[1], face->m_n[2]};
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const btVector3 w = BaryCoord(n[0]->m_x, n[1]->m_x, n[2]->m_x, p + o);
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const btScalar ma = node->m_im;
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btScalar mb = BaryEval(n[0]->m_im, n[1]->m_im, n[2]->m_im, w);
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if ((n[0]->m_im <= 0) ||
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(n[1]->m_im <= 0) ||
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(n[2]->m_im <= 0))
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{
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mb = 0;
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}
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const btScalar ms = ma + mb;
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if (ms > 0)
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{
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btSoftBody::DeformableFaceNodeContact c;
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c.m_normal = normal;
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if (useFaceNormal)
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c.m_normal = face->m_normal;
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else
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c.m_normal = p / -btSqrt(d);
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c.m_margin = mrg;
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c.m_node = node;
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c.m_face = face;
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@@ -1417,62 +1426,9 @@ struct btSoftColliders
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}
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}
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}
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void Process(const btDbvtNode* lface1,
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const btDbvtNode* lface2)
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{
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btSoftBody::Face* f = (btSoftBody::Face*)lface1->data;
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btSoftBody::Face* face = (btSoftBody::Face*)lface2->data;
|
||||
for (int node_id = 0; node_id < 3; ++node_id)
|
||||
{
|
||||
btSoftBody::Node* node = f->m_n[node_id];
|
||||
btVector3 o = node->m_x;
|
||||
btVector3 p, normal;
|
||||
const btSoftBody::Node* n[] = {face->m_n[0], face->m_n[1], face->m_n[2]};
|
||||
btVector3 dir = node->m_q - o;
|
||||
btScalar l = dir.length();
|
||||
if (l < SIMD_EPSILON)
|
||||
return;
|
||||
btVector3 rayEnd = dir.normalized() * (l + 2*mrg);
|
||||
// register an intersection if the line segment formed by the trajectory of the node in the timestep intersects the face
|
||||
btVector3 v0 = face->m_n[0]->m_x;
|
||||
btVector3 v1 = face->m_n[1]->m_x;
|
||||
btVector3 v2 = face->m_n[2]->m_x;
|
||||
btVector3 vc = (v0+v1+v2)/3.;
|
||||
btScalar scale = 1.5;
|
||||
// enlarge the triangle to catch collision on the edge
|
||||
btVector3 u0 = vc + (v0-vc)*scale;
|
||||
btVector3 u1 = vc + (v1-vc)*scale;
|
||||
btVector3 u2 = vc + (v2-vc)*scale;
|
||||
bool intersect = lineIntersectsTriangle(btVector3(0,0,0), rayEnd, u0-o, u1-o, u2-o, p, normal);
|
||||
|
||||
if (intersect)
|
||||
{
|
||||
p += o;
|
||||
const btVector3 w = BaryCoord(n[0]->m_x, n[1]->m_x, n[2]->m_x, p);
|
||||
const btScalar ma = node->m_im;
|
||||
btScalar mb = BaryEval(n[0]->m_im, n[1]->m_im, n[2]->m_im, w);
|
||||
const btScalar ms = ma + mb;
|
||||
if (ms > 0)
|
||||
{
|
||||
btSoftBody::DeformableFaceNodeContact c;
|
||||
c.m_normal = normal;
|
||||
c.m_margin = mrg;
|
||||
c.m_node = node;
|
||||
c.m_face = face;
|
||||
c.m_bary = w;
|
||||
// todo xuchenhan@: this is assuming mass of all vertices are the same. Need to modify if mass are different for distinct vertices
|
||||
c.m_weights = btScalar(2)/(btScalar(1) + w.length2()) * w;
|
||||
c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF;
|
||||
// the effective inverse mass of the face as in https://graphics.stanford.edu/papers/cloth-sig02/cloth.pdf
|
||||
c.m_imf = c.m_bary[0]*c.m_weights[0] * n[0]->m_im + c.m_bary[1]*c.m_weights[1] * n[1]->m_im + c.m_bary[2]*c.m_weights[2] * n[2]->m_im;
|
||||
c.m_c0 = btScalar(1)/(ma + c.m_imf);
|
||||
psb[0]->m_faceNodeContacts.push_back(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
btSoftBody* psb[2];
|
||||
btScalar mrg;
|
||||
bool useFaceNormal;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user