use int4 for broadphase pair, it allows to store persistent information in the future
(contact cache, applied impulse/warm starting info etc)
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@@ -75,7 +75,7 @@ struct GpuSatCollision
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virtual ~GpuSatCollision();
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void computeConvexConvexContactsGPUSAT( const b3OpenCLArray<b3Int2>* pairs, int nPairs,
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void computeConvexConvexContactsGPUSAT( const b3OpenCLArray<b3Int4>* pairs, int nPairs,
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const b3OpenCLArray<b3RigidBodyCL>* bodyBuf,
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b3OpenCLArray<b3Contact4>* contactOut, int& nContacts,
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int maxContactCapacity,
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