Removed (circular) dependency between broadphase and collision shapes: moved parts CollisionShapes/btOptimizedBvh into BroadphaseCollision/btQuantizedBvh
This commit is contained in:
@@ -17,7 +17,7 @@ subject to the following restrictions:
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#include "btSimpleBroadphase.h"
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#include "btSimpleBroadphase.h"
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#include "LinearMath/btAabbUtil2.h"
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#include "LinearMath/btAabbUtil2.h"
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#include "BulletCollision/CollisionShapes/btOptimizedBvh.h"
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#include "btQuantizedBvh.h"
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/// btSapBroadphaseArray m_sapBroadphases;
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/// btSapBroadphaseArray m_sapBroadphases;
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@@ -87,7 +87,7 @@ btMultiSapBroadphase::~btMultiSapBroadphase()
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void btMultiSapBroadphase::buildTree(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax)
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void btMultiSapBroadphase::buildTree(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax)
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{
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{
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m_optimizedAabbTree = new btOptimizedBvh();
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m_optimizedAabbTree = new btQuantizedBvh();
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m_optimizedAabbTree->setQuantizationValues(bvhAabbMin,bvhAabbMax);
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m_optimizedAabbTree->setQuantizationValues(bvhAabbMin,bvhAabbMax);
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QuantizedNodeArray& nodes = m_optimizedAabbTree->getLeafNodeArray();
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QuantizedNodeArray& nodes = m_optimizedAabbTree->getLeafNodeArray();
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for (int i=0;i<m_sapBroadphases.size();i++)
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for (int i=0;i<m_sapBroadphases.size();i++)
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@@ -37,7 +37,7 @@ class btMultiSapBroadphase :public btBroadphaseInterface
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btOverlappingPairCache* m_overlappingPairs;
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btOverlappingPairCache* m_overlappingPairs;
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class btOptimizedBvh* m_optimizedAabbTree;
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class btQuantizedBvh* m_optimizedAabbTree;
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bool m_ownsPairCache;
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bool m_ownsPairCache;
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1025
src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
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1025
src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
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File diff suppressed because it is too large
Load Diff
484
src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
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484
src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
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@@ -0,0 +1,484 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef QUANTIZED_BVH_H
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#define QUANTIZED_BVH_H
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//#define DEBUG_CHECK_DEQUANTIZATION 1
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#ifdef DEBUG_CHECK_DEQUANTIZATION
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#ifdef __SPU__
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#define printf spu_printf
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#endif //__SPU__
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#include <stdio.h>
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#include <stdlib.h>
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#endif //DEBUG_CHECK_DEQUANTIZATION
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btAlignedAllocator.h"
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//http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/vclrf__m128.asp
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//Note: currently we have 16 bytes per quantized node
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#define MAX_SUBTREE_SIZE_IN_BYTES 2048
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// 10 gives the potential for 1024 parts, with at most 2^21 (2097152) (minus one
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// actually) triangles each (since the sign bit is reserved
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#define MAX_NUM_PARTS_IN_BITS 10
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///btQuantizedBvhNode is a compressed aabb node, 16 bytes.
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///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
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ATTRIBUTE_ALIGNED16 (struct) btQuantizedBvhNode
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{
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BT_DECLARE_ALIGNED_ALLOCATOR();
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//12 bytes
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unsigned short int m_quantizedAabbMin[3];
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unsigned short int m_quantizedAabbMax[3];
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//4 bytes
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int m_escapeIndexOrTriangleIndex;
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bool isLeafNode() const
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{
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//skipindex is negative (internal node), triangleindex >=0 (leafnode)
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return (m_escapeIndexOrTriangleIndex >= 0);
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}
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int getEscapeIndex() const
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{
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btAssert(!isLeafNode());
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return -m_escapeIndexOrTriangleIndex;
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}
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int getTriangleIndex() const
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{
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btAssert(isLeafNode());
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// Get only the lower bits where the triangle index is stored
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return (m_escapeIndexOrTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS)));
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}
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int getPartId() const
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{
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btAssert(isLeafNode());
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// Get only the highest bits where the part index is stored
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return (m_escapeIndexOrTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS));
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}
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}
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;
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/// btOptimizedBvhNode contains both internal and leaf node information.
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/// Total node size is 44 bytes / node. You can use the compressed version of 16 bytes.
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ATTRIBUTE_ALIGNED16 (struct) btOptimizedBvhNode
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{
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BT_DECLARE_ALIGNED_ALLOCATOR();
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//32 bytes
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btVector3 m_aabbMinOrg;
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btVector3 m_aabbMaxOrg;
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//4
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int m_escapeIndex;
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//8
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//for child nodes
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int m_subPart;
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int m_triangleIndex;
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int m_padding[5];//bad, due to alignment
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};
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///btBvhSubtreeInfo provides info to gather a subtree of limited size
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ATTRIBUTE_ALIGNED16(class) btBvhSubtreeInfo
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{
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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//12 bytes
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unsigned short int m_quantizedAabbMin[3];
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unsigned short int m_quantizedAabbMax[3];
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//4 bytes, points to the root of the subtree
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int m_rootNodeIndex;
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//4 bytes
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int m_subtreeSize;
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int m_padding[3];
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btBvhSubtreeInfo()
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{
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//memset(&m_padding[0], 0, sizeof(m_padding));
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}
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void setAabbFromQuantizeNode(const btQuantizedBvhNode& quantizedNode)
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{
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m_quantizedAabbMin[0] = quantizedNode.m_quantizedAabbMin[0];
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m_quantizedAabbMin[1] = quantizedNode.m_quantizedAabbMin[1];
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m_quantizedAabbMin[2] = quantizedNode.m_quantizedAabbMin[2];
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m_quantizedAabbMax[0] = quantizedNode.m_quantizedAabbMax[0];
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m_quantizedAabbMax[1] = quantizedNode.m_quantizedAabbMax[1];
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m_quantizedAabbMax[2] = quantizedNode.m_quantizedAabbMax[2];
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}
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}
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;
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class btNodeOverlapCallback
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{
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public:
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virtual ~btNodeOverlapCallback() {};
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virtual void processNode(int subPart, int triangleIndex) = 0;
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};
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#include "LinearMath/btAlignedAllocator.h"
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#include "LinearMath/btAlignedObjectArray.h"
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///for code readability:
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typedef btAlignedObjectArray<btOptimizedBvhNode> NodeArray;
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typedef btAlignedObjectArray<btQuantizedBvhNode> QuantizedNodeArray;
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typedef btAlignedObjectArray<btBvhSubtreeInfo> BvhSubtreeInfoArray;
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///OptimizedBvh store an AABB tree that can be quickly traversed on CPU (and SPU,GPU in future)
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ATTRIBUTE_ALIGNED16(class) btQuantizedBvh
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{
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protected:
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NodeArray m_leafNodes;
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NodeArray m_contiguousNodes;
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QuantizedNodeArray m_quantizedLeafNodes;
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QuantizedNodeArray m_quantizedContiguousNodes;
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int m_curNodeIndex;
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//quantization data
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bool m_useQuantization;
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btVector3 m_bvhAabbMin;
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btVector3 m_bvhAabbMax;
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btVector3 m_bvhQuantization;
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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enum btTraversalMode
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{
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TRAVERSAL_STACKLESS = 0,
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TRAVERSAL_STACKLESS_CACHE_FRIENDLY,
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TRAVERSAL_RECURSIVE
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};
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protected:
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btTraversalMode m_traversalMode;
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BvhSubtreeInfoArray m_SubtreeHeaders;
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//This is only used for serialization so we don't have to add serialization directly to btAlignedObjectArray
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int m_subtreeHeaderCount;
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///two versions, one for quantized and normal nodes. This allows code-reuse while maintaining readability (no template/macro!)
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///this might be refactored into a virtual, it is usually not calculated at run-time
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void setInternalNodeAabbMin(int nodeIndex, const btVector3& aabbMin)
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{
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if (m_useQuantization)
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{
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quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] ,aabbMin,0);
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} else
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{
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m_contiguousNodes[nodeIndex].m_aabbMinOrg = aabbMin;
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}
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}
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void setInternalNodeAabbMax(int nodeIndex,const btVector3& aabbMax)
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{
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if (m_useQuantization)
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{
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quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0],aabbMax,1);
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} else
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{
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m_contiguousNodes[nodeIndex].m_aabbMaxOrg = aabbMax;
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}
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}
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btVector3 getAabbMin(int nodeIndex) const
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{
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if (m_useQuantization)
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{
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return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMin[0]);
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}
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//non-quantized
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return m_leafNodes[nodeIndex].m_aabbMinOrg;
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}
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btVector3 getAabbMax(int nodeIndex) const
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{
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if (m_useQuantization)
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{
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return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMax[0]);
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}
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//non-quantized
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return m_leafNodes[nodeIndex].m_aabbMaxOrg;
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}
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void setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex)
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{
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if (m_useQuantization)
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{
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m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = -escapeIndex;
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}
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else
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{
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m_contiguousNodes[nodeIndex].m_escapeIndex = escapeIndex;
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}
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}
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void mergeInternalNodeAabb(int nodeIndex,const btVector3& newAabbMin,const btVector3& newAabbMax)
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{
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if (m_useQuantization)
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{
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unsigned short int quantizedAabbMin[3];
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unsigned short int quantizedAabbMax[3];
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quantize(quantizedAabbMin,newAabbMin,0);
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quantize(quantizedAabbMax,newAabbMax,1);
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for (int i=0;i<3;i++)
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{
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if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] > quantizedAabbMin[i])
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m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] = quantizedAabbMin[i];
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if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] < quantizedAabbMax[i])
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m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] = quantizedAabbMax[i];
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}
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} else
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{
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//non-quantized
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m_contiguousNodes[nodeIndex].m_aabbMinOrg.setMin(newAabbMin);
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m_contiguousNodes[nodeIndex].m_aabbMaxOrg.setMax(newAabbMax);
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}
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}
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void swapLeafNodes(int firstIndex,int secondIndex);
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void assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex);
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protected:
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void buildTree (int startIndex,int endIndex);
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int calcSplittingAxis(int startIndex,int endIndex);
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int sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis);
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void walkStacklessTree(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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void walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
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void walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const;
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///tree traversal designed for small-memory processors like PS3 SPU
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void walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
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///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
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void walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode,btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
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///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
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void walkRecursiveQuantizedTreeAgainstQuantizedTree(const btQuantizedBvhNode* treeNodeA,const btQuantizedBvhNode* treeNodeB,btNodeOverlapCallback* nodeCallback) const;
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#define USE_BANCHLESS 1
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#ifdef USE_BANCHLESS
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//This block replaces the block below and uses no branches, and replaces the 8 bit return with a 32 bit return for improved performance (~3x on XBox 360)
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SIMD_FORCE_INLINE unsigned testQuantizedAabbAgainstQuantizedAabb(unsigned short int* aabbMin1,unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2) const
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{
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return static_cast<unsigned int>(btSelect((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0])
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& (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2])
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& (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])),
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1, 0));
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}
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#else
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SIMD_FORCE_INLINE bool testQuantizedAabbAgainstQuantizedAabb(unsigned short int* aabbMin1,unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2) const
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{
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bool overlap = true;
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overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
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overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
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||||||
|
overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
|
||||||
|
return overlap;
|
||||||
|
}
|
||||||
|
#endif //USE_BANCHLESS
|
||||||
|
|
||||||
|
void updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex);
|
||||||
|
|
||||||
|
public:
|
||||||
|
btQuantizedBvh();
|
||||||
|
|
||||||
|
virtual ~btQuantizedBvh();
|
||||||
|
|
||||||
|
|
||||||
|
///***************************************** expert/internal use only *************************
|
||||||
|
void setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin=btScalar(1.0));
|
||||||
|
QuantizedNodeArray& getLeafNodeArray() { return m_quantizedLeafNodes; }
|
||||||
|
///buildInternal is expert use only: assumes that setQuantizationValues and LeafNodeArray are initialized
|
||||||
|
void buildInternal();
|
||||||
|
///***************************************** expert/internal use only *************************
|
||||||
|
|
||||||
|
void reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
|
||||||
|
void reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const;
|
||||||
|
void reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const;
|
||||||
|
|
||||||
|
SIMD_FORCE_INLINE void quantize(unsigned short* out, const btVector3& point,int isMax) const
|
||||||
|
{
|
||||||
|
|
||||||
|
btAssert(m_useQuantization);
|
||||||
|
|
||||||
|
btAssert(point.getX() <= m_bvhAabbMax.getX());
|
||||||
|
btAssert(point.getY() <= m_bvhAabbMax.getY());
|
||||||
|
btAssert(point.getZ() <= m_bvhAabbMax.getZ());
|
||||||
|
|
||||||
|
btAssert(point.getX() >= m_bvhAabbMin.getX());
|
||||||
|
btAssert(point.getY() >= m_bvhAabbMin.getY());
|
||||||
|
btAssert(point.getZ() >= m_bvhAabbMin.getZ());
|
||||||
|
|
||||||
|
btVector3 v = (point - m_bvhAabbMin) * m_bvhQuantization;
|
||||||
|
///Make sure rounding is done in a way that unQuantize(quantizeWithClamp(...)) is conservative
|
||||||
|
///end-points always set the first bit, so that they are sorted properly (so that neighbouring AABBs overlap properly)
|
||||||
|
///todo: double-check this
|
||||||
|
if (isMax)
|
||||||
|
{
|
||||||
|
out[0] = (unsigned short) (((unsigned short)(v.getX()+btScalar(1.)) | 1));
|
||||||
|
out[1] = (unsigned short) (((unsigned short)(v.getY()+btScalar(1.)) | 1));
|
||||||
|
out[2] = (unsigned short) (((unsigned short)(v.getZ()+btScalar(1.)) | 1));
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
out[0] = (unsigned short) (((unsigned short)(v.getX()) & 0xfffe));
|
||||||
|
out[1] = (unsigned short) (((unsigned short)(v.getY()) & 0xfffe));
|
||||||
|
out[2] = (unsigned short) (((unsigned short)(v.getZ()) & 0xfffe));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef DEBUG_CHECK_DEQUANTIZATION
|
||||||
|
btVector3 newPoint = unQuantize(out);
|
||||||
|
if (isMax)
|
||||||
|
{
|
||||||
|
if (newPoint.getX() < point.getX())
|
||||||
|
{
|
||||||
|
printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX());
|
||||||
|
}
|
||||||
|
if (newPoint.getY() < point.getY())
|
||||||
|
{
|
||||||
|
printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY());
|
||||||
|
}
|
||||||
|
if (newPoint.getZ() < point.getZ())
|
||||||
|
{
|
||||||
|
|
||||||
|
printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ());
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
if (newPoint.getX() > point.getX())
|
||||||
|
{
|
||||||
|
printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX());
|
||||||
|
}
|
||||||
|
if (newPoint.getY() > point.getY())
|
||||||
|
{
|
||||||
|
printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY());
|
||||||
|
}
|
||||||
|
if (newPoint.getZ() > point.getZ())
|
||||||
|
{
|
||||||
|
printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif //DEBUG_CHECK_DEQUANTIZATION
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
SIMD_FORCE_INLINE void quantizeWithClamp(unsigned short* out, const btVector3& point2,int isMax) const
|
||||||
|
{
|
||||||
|
|
||||||
|
btAssert(m_useQuantization);
|
||||||
|
|
||||||
|
btVector3 clampedPoint(point2);
|
||||||
|
clampedPoint.setMax(m_bvhAabbMin);
|
||||||
|
clampedPoint.setMin(m_bvhAabbMax);
|
||||||
|
|
||||||
|
quantize(out,clampedPoint,isMax);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
SIMD_FORCE_INLINE btVector3 unQuantize(const unsigned short* vecIn) const
|
||||||
|
{
|
||||||
|
btVector3 vecOut;
|
||||||
|
vecOut.setValue(
|
||||||
|
(btScalar)(vecIn[0]) / (m_bvhQuantization.getX()),
|
||||||
|
(btScalar)(vecIn[1]) / (m_bvhQuantization.getY()),
|
||||||
|
(btScalar)(vecIn[2]) / (m_bvhQuantization.getZ()));
|
||||||
|
vecOut += m_bvhAabbMin;
|
||||||
|
return vecOut;
|
||||||
|
}
|
||||||
|
|
||||||
|
///setTraversalMode let's you choose between stackless, recursive or stackless cache friendly tree traversal. Note this is only implemented for quantized trees.
|
||||||
|
void setTraversalMode(btTraversalMode traversalMode)
|
||||||
|
{
|
||||||
|
m_traversalMode = traversalMode;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
SIMD_FORCE_INLINE QuantizedNodeArray& getQuantizedNodeArray()
|
||||||
|
{
|
||||||
|
return m_quantizedContiguousNodes;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
SIMD_FORCE_INLINE BvhSubtreeInfoArray& getSubtreeInfoArray()
|
||||||
|
{
|
||||||
|
return m_SubtreeHeaders;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/////Calculate space needed to store BVH for serialization
|
||||||
|
unsigned calculateSerializeBufferSize();
|
||||||
|
|
||||||
|
/// Data buffer MUST be 16 byte aligned
|
||||||
|
bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian);
|
||||||
|
|
||||||
|
///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
|
||||||
|
static btQuantizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
|
||||||
|
|
||||||
|
static unsigned int getAlignmentSerializationPadding();
|
||||||
|
|
||||||
|
SIMD_FORCE_INLINE bool isQuantized()
|
||||||
|
{
|
||||||
|
return m_useQuantization;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Special "copy" constructor that allows for in-place deserialization
|
||||||
|
// Prevents btVector3's default constructor from being called, but doesn't inialize much else
|
||||||
|
// ownsMemory should most likely be false if deserializing, and if you are not, don't call this (it also changes the function signature, which we need)
|
||||||
|
btQuantizedBvh(btQuantizedBvh &other, bool ownsMemory);
|
||||||
|
|
||||||
|
}
|
||||||
|
;
|
||||||
|
|
||||||
|
|
||||||
|
#endif //QUANTIZED_BVH_H
|
||||||
@@ -21,6 +21,8 @@ ADD_LIBRARY(LibBulletCollision
|
|||||||
BroadphaseCollision/btOverlappingPairCache.cpp
|
BroadphaseCollision/btOverlappingPairCache.cpp
|
||||||
BroadphaseCollision/btOverlappingPairCache.h
|
BroadphaseCollision/btOverlappingPairCache.h
|
||||||
BroadphaseCollision/btOverlappingPairCallback.h
|
BroadphaseCollision/btOverlappingPairCallback.h
|
||||||
|
BroadphaseCollision/btQuantizedBvh.cpp
|
||||||
|
BroadphaseCollision/btQuantizedBvh.h
|
||||||
BroadphaseCollision/btSimpleBroadphase.cpp
|
BroadphaseCollision/btSimpleBroadphase.cpp
|
||||||
BroadphaseCollision/btSimpleBroadphase.h
|
BroadphaseCollision/btSimpleBroadphase.h
|
||||||
CollisionDispatch/btCollisionDispatcher.cpp
|
CollisionDispatch/btCollisionDispatcher.cpp
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -16,477 +16,35 @@ subject to the following restrictions:
|
|||||||
#ifndef OPTIMIZED_BVH_H
|
#ifndef OPTIMIZED_BVH_H
|
||||||
#define OPTIMIZED_BVH_H
|
#define OPTIMIZED_BVH_H
|
||||||
|
|
||||||
//#define DEBUG_CHECK_DEQUANTIZATION 1
|
#include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h"
|
||||||
#ifdef DEBUG_CHECK_DEQUANTIZATION
|
|
||||||
#ifdef __SPU__
|
|
||||||
#define printf spu_printf
|
|
||||||
#endif //__SPU__
|
|
||||||
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#endif //DEBUG_CHECK_DEQUANTIZATION
|
|
||||||
|
|
||||||
#include "LinearMath/btVector3.h"
|
|
||||||
#include "LinearMath/btAlignedAllocator.h"
|
|
||||||
|
|
||||||
|
|
||||||
//http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/vclrf__m128.asp
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class btStridingMeshInterface;
|
class btStridingMeshInterface;
|
||||||
|
|
||||||
//Note: currently we have 16 bytes per quantized node
|
|
||||||
#define MAX_SUBTREE_SIZE_IN_BYTES 2048
|
|
||||||
|
|
||||||
// 10 gives the potential for 1024 parts, with at most 2^21 (2097152) (minus one
|
///OptimizedBvh extends the btQuantizedBvh to create AABB tree for triangle meshes, through the btStridingMeshInterface.
|
||||||
// actually) triangles each (since the sign bit is reserved
|
ATTRIBUTE_ALIGNED16(class) btOptimizedBvh : public btQuantizedBvh
|
||||||
#define MAX_NUM_PARTS_IN_BITS 10
|
|
||||||
|
|
||||||
///btQuantizedBvhNode is a compressed aabb node, 16 bytes.
|
|
||||||
///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
|
|
||||||
ATTRIBUTE_ALIGNED16 (struct) btQuantizedBvhNode
|
|
||||||
{
|
{
|
||||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
|
||||||
|
|
||||||
//12 bytes
|
|
||||||
unsigned short int m_quantizedAabbMin[3];
|
|
||||||
unsigned short int m_quantizedAabbMax[3];
|
|
||||||
//4 bytes
|
|
||||||
int m_escapeIndexOrTriangleIndex;
|
|
||||||
|
|
||||||
bool isLeafNode() const
|
|
||||||
{
|
|
||||||
//skipindex is negative (internal node), triangleindex >=0 (leafnode)
|
|
||||||
return (m_escapeIndexOrTriangleIndex >= 0);
|
|
||||||
}
|
|
||||||
int getEscapeIndex() const
|
|
||||||
{
|
|
||||||
btAssert(!isLeafNode());
|
|
||||||
return -m_escapeIndexOrTriangleIndex;
|
|
||||||
}
|
|
||||||
int getTriangleIndex() const
|
|
||||||
{
|
|
||||||
btAssert(isLeafNode());
|
|
||||||
// Get only the lower bits where the triangle index is stored
|
|
||||||
return (m_escapeIndexOrTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS)));
|
|
||||||
}
|
|
||||||
int getPartId() const
|
|
||||||
{
|
|
||||||
btAssert(isLeafNode());
|
|
||||||
// Get only the highest bits where the part index is stored
|
|
||||||
return (m_escapeIndexOrTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
;
|
|
||||||
|
|
||||||
/// btOptimizedBvhNode contains both internal and leaf node information.
|
|
||||||
/// Total node size is 44 bytes / node. You can use the compressed version of 16 bytes.
|
|
||||||
ATTRIBUTE_ALIGNED16 (struct) btOptimizedBvhNode
|
|
||||||
{
|
|
||||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
|
||||||
|
|
||||||
//32 bytes
|
|
||||||
btVector3 m_aabbMinOrg;
|
|
||||||
btVector3 m_aabbMaxOrg;
|
|
||||||
|
|
||||||
//4
|
|
||||||
int m_escapeIndex;
|
|
||||||
|
|
||||||
//8
|
|
||||||
//for child nodes
|
|
||||||
int m_subPart;
|
|
||||||
int m_triangleIndex;
|
|
||||||
int m_padding[5];//bad, due to alignment
|
|
||||||
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
///btBvhSubtreeInfo provides info to gather a subtree of limited size
|
|
||||||
ATTRIBUTE_ALIGNED16(class) btBvhSubtreeInfo
|
|
||||||
{
|
|
||||||
public:
|
public:
|
||||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||||
|
|
||||||
//12 bytes
|
|
||||||
unsigned short int m_quantizedAabbMin[3];
|
|
||||||
unsigned short int m_quantizedAabbMax[3];
|
|
||||||
//4 bytes, points to the root of the subtree
|
|
||||||
int m_rootNodeIndex;
|
|
||||||
//4 bytes
|
|
||||||
int m_subtreeSize;
|
|
||||||
int m_padding[3];
|
|
||||||
|
|
||||||
btBvhSubtreeInfo()
|
|
||||||
{
|
|
||||||
//memset(&m_padding[0], 0, sizeof(m_padding));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void setAabbFromQuantizeNode(const btQuantizedBvhNode& quantizedNode)
|
|
||||||
{
|
|
||||||
m_quantizedAabbMin[0] = quantizedNode.m_quantizedAabbMin[0];
|
|
||||||
m_quantizedAabbMin[1] = quantizedNode.m_quantizedAabbMin[1];
|
|
||||||
m_quantizedAabbMin[2] = quantizedNode.m_quantizedAabbMin[2];
|
|
||||||
m_quantizedAabbMax[0] = quantizedNode.m_quantizedAabbMax[0];
|
|
||||||
m_quantizedAabbMax[1] = quantizedNode.m_quantizedAabbMax[1];
|
|
||||||
m_quantizedAabbMax[2] = quantizedNode.m_quantizedAabbMax[2];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
;
|
|
||||||
|
|
||||||
|
|
||||||
class btNodeOverlapCallback
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual ~btNodeOverlapCallback() {};
|
|
||||||
|
|
||||||
virtual void processNode(int subPart, int triangleIndex) = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#include "LinearMath/btAlignedAllocator.h"
|
|
||||||
#include "LinearMath/btAlignedObjectArray.h"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
///for code readability:
|
|
||||||
typedef btAlignedObjectArray<btOptimizedBvhNode> NodeArray;
|
|
||||||
typedef btAlignedObjectArray<btQuantizedBvhNode> QuantizedNodeArray;
|
|
||||||
typedef btAlignedObjectArray<btBvhSubtreeInfo> BvhSubtreeInfoArray;
|
|
||||||
|
|
||||||
|
|
||||||
///OptimizedBvh store an AABB tree that can be quickly traversed on CPU (and SPU,GPU in future)
|
|
||||||
ATTRIBUTE_ALIGNED16(class) btOptimizedBvh
|
|
||||||
{
|
|
||||||
NodeArray m_leafNodes;
|
|
||||||
NodeArray m_contiguousNodes;
|
|
||||||
|
|
||||||
QuantizedNodeArray m_quantizedLeafNodes;
|
|
||||||
|
|
||||||
QuantizedNodeArray m_quantizedContiguousNodes;
|
|
||||||
|
|
||||||
int m_curNodeIndex;
|
|
||||||
|
|
||||||
|
|
||||||
//quantization data
|
|
||||||
bool m_useQuantization;
|
|
||||||
btVector3 m_bvhAabbMin;
|
|
||||||
btVector3 m_bvhAabbMax;
|
|
||||||
btVector3 m_bvhQuantization;
|
|
||||||
public:
|
|
||||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
|
||||||
|
|
||||||
enum btTraversalMode
|
|
||||||
{
|
|
||||||
TRAVERSAL_STACKLESS = 0,
|
|
||||||
TRAVERSAL_STACKLESS_CACHE_FRIENDLY,
|
|
||||||
TRAVERSAL_RECURSIVE
|
|
||||||
};
|
|
||||||
protected:
|
|
||||||
|
|
||||||
btTraversalMode m_traversalMode;
|
|
||||||
|
|
||||||
BvhSubtreeInfoArray m_SubtreeHeaders;
|
|
||||||
|
|
||||||
//This is only used for serialization so we don't have to add serialization directly to btAlignedObjectArray
|
|
||||||
int m_subtreeHeaderCount;
|
|
||||||
|
|
||||||
|
|
||||||
///two versions, one for quantized and normal nodes. This allows code-reuse while maintaining readability (no template/macro!)
|
|
||||||
///this might be refactored into a virtual, it is usually not calculated at run-time
|
|
||||||
void setInternalNodeAabbMin(int nodeIndex, const btVector3& aabbMin)
|
|
||||||
{
|
|
||||||
if (m_useQuantization)
|
|
||||||
{
|
|
||||||
quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] ,aabbMin,0);
|
|
||||||
} else
|
|
||||||
{
|
|
||||||
m_contiguousNodes[nodeIndex].m_aabbMinOrg = aabbMin;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
void setInternalNodeAabbMax(int nodeIndex,const btVector3& aabbMax)
|
|
||||||
{
|
|
||||||
if (m_useQuantization)
|
|
||||||
{
|
|
||||||
quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0],aabbMax,1);
|
|
||||||
} else
|
|
||||||
{
|
|
||||||
m_contiguousNodes[nodeIndex].m_aabbMaxOrg = aabbMax;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
btVector3 getAabbMin(int nodeIndex) const
|
|
||||||
{
|
|
||||||
if (m_useQuantization)
|
|
||||||
{
|
|
||||||
return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMin[0]);
|
|
||||||
}
|
|
||||||
//non-quantized
|
|
||||||
return m_leafNodes[nodeIndex].m_aabbMinOrg;
|
|
||||||
|
|
||||||
}
|
|
||||||
btVector3 getAabbMax(int nodeIndex) const
|
|
||||||
{
|
|
||||||
if (m_useQuantization)
|
|
||||||
{
|
|
||||||
return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMax[0]);
|
|
||||||
}
|
|
||||||
//non-quantized
|
|
||||||
return m_leafNodes[nodeIndex].m_aabbMaxOrg;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex)
|
|
||||||
{
|
|
||||||
if (m_useQuantization)
|
|
||||||
{
|
|
||||||
m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = -escapeIndex;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_contiguousNodes[nodeIndex].m_escapeIndex = escapeIndex;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void mergeInternalNodeAabb(int nodeIndex,const btVector3& newAabbMin,const btVector3& newAabbMax)
|
|
||||||
{
|
|
||||||
if (m_useQuantization)
|
|
||||||
{
|
|
||||||
unsigned short int quantizedAabbMin[3];
|
|
||||||
unsigned short int quantizedAabbMax[3];
|
|
||||||
quantize(quantizedAabbMin,newAabbMin,0);
|
|
||||||
quantize(quantizedAabbMax,newAabbMax,1);
|
|
||||||
for (int i=0;i<3;i++)
|
|
||||||
{
|
|
||||||
if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] > quantizedAabbMin[i])
|
|
||||||
m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] = quantizedAabbMin[i];
|
|
||||||
|
|
||||||
if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] < quantizedAabbMax[i])
|
|
||||||
m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] = quantizedAabbMax[i];
|
|
||||||
|
|
||||||
}
|
|
||||||
} else
|
|
||||||
{
|
|
||||||
//non-quantized
|
|
||||||
m_contiguousNodes[nodeIndex].m_aabbMinOrg.setMin(newAabbMin);
|
|
||||||
m_contiguousNodes[nodeIndex].m_aabbMaxOrg.setMax(newAabbMax);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void swapLeafNodes(int firstIndex,int secondIndex);
|
|
||||||
|
|
||||||
void assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex);
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void buildTree (int startIndex,int endIndex);
|
|
||||||
|
|
||||||
int calcSplittingAxis(int startIndex,int endIndex);
|
|
||||||
|
|
||||||
int sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis);
|
|
||||||
|
|
||||||
void walkStacklessTree(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
|
|
||||||
|
|
||||||
void walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
|
|
||||||
void walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const;
|
|
||||||
|
|
||||||
///tree traversal designed for small-memory processors like PS3 SPU
|
|
||||||
void walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
|
|
||||||
|
|
||||||
///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
|
|
||||||
void walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode,btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
|
|
||||||
|
|
||||||
///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
|
|
||||||
void walkRecursiveQuantizedTreeAgainstQuantizedTree(const btQuantizedBvhNode* treeNodeA,const btQuantizedBvhNode* treeNodeB,btNodeOverlapCallback* nodeCallback) const;
|
|
||||||
|
|
||||||
|
|
||||||
#define USE_BANCHLESS 1
|
|
||||||
#ifdef USE_BANCHLESS
|
|
||||||
//This block replaces the block below and uses no branches, and replaces the 8 bit return with a 32 bit return for improved performance (~3x on XBox 360)
|
|
||||||
SIMD_FORCE_INLINE unsigned testQuantizedAabbAgainstQuantizedAabb(unsigned short int* aabbMin1,unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2) const
|
|
||||||
{
|
|
||||||
return static_cast<unsigned int>(btSelect((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0])
|
|
||||||
& (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2])
|
|
||||||
& (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])),
|
|
||||||
1, 0));
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
SIMD_FORCE_INLINE bool testQuantizedAabbAgainstQuantizedAabb(unsigned short int* aabbMin1,unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2) const
|
|
||||||
{
|
|
||||||
bool overlap = true;
|
|
||||||
overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
|
|
||||||
overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
|
|
||||||
overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
|
|
||||||
return overlap;
|
|
||||||
}
|
|
||||||
#endif //USE_BANCHLESS
|
|
||||||
|
|
||||||
void updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex);
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
btOptimizedBvh();
|
btOptimizedBvh();
|
||||||
|
|
||||||
virtual ~btOptimizedBvh();
|
virtual ~btOptimizedBvh();
|
||||||
|
|
||||||
void build(btStridingMeshInterface* triangles,bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax);
|
void build(btStridingMeshInterface* triangles,bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax);
|
||||||
|
|
||||||
///***************************************** expert/internal use only *************************
|
|
||||||
void setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin=btScalar(1.0));
|
|
||||||
QuantizedNodeArray& getLeafNodeArray() { return m_quantizedLeafNodes; }
|
|
||||||
///buildInternal is expert use only: assumes that setQuantizationValues and LeafNodeArray are initialized
|
|
||||||
void buildInternal();
|
|
||||||
///***************************************** expert/internal use only *************************
|
|
||||||
|
|
||||||
void reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
|
|
||||||
void reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const;
|
|
||||||
void reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const;
|
|
||||||
|
|
||||||
SIMD_FORCE_INLINE void quantize(unsigned short* out, const btVector3& point,int isMax) const
|
|
||||||
{
|
|
||||||
|
|
||||||
btAssert(m_useQuantization);
|
|
||||||
|
|
||||||
btAssert(point.getX() <= m_bvhAabbMax.getX());
|
|
||||||
btAssert(point.getY() <= m_bvhAabbMax.getY());
|
|
||||||
btAssert(point.getZ() <= m_bvhAabbMax.getZ());
|
|
||||||
|
|
||||||
btAssert(point.getX() >= m_bvhAabbMin.getX());
|
|
||||||
btAssert(point.getY() >= m_bvhAabbMin.getY());
|
|
||||||
btAssert(point.getZ() >= m_bvhAabbMin.getZ());
|
|
||||||
|
|
||||||
btVector3 v = (point - m_bvhAabbMin) * m_bvhQuantization;
|
|
||||||
///Make sure rounding is done in a way that unQuantize(quantizeWithClamp(...)) is conservative
|
|
||||||
///end-points always set the first bit, so that they are sorted properly (so that neighbouring AABBs overlap properly)
|
|
||||||
///todo: double-check this
|
|
||||||
if (isMax)
|
|
||||||
{
|
|
||||||
out[0] = (unsigned short) (((unsigned short)(v.getX()+btScalar(1.)) | 1));
|
|
||||||
out[1] = (unsigned short) (((unsigned short)(v.getY()+btScalar(1.)) | 1));
|
|
||||||
out[2] = (unsigned short) (((unsigned short)(v.getZ()+btScalar(1.)) | 1));
|
|
||||||
} else
|
|
||||||
{
|
|
||||||
out[0] = (unsigned short) (((unsigned short)(v.getX()) & 0xfffe));
|
|
||||||
out[1] = (unsigned short) (((unsigned short)(v.getY()) & 0xfffe));
|
|
||||||
out[2] = (unsigned short) (((unsigned short)(v.getZ()) & 0xfffe));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#ifdef DEBUG_CHECK_DEQUANTIZATION
|
|
||||||
btVector3 newPoint = unQuantize(out);
|
|
||||||
if (isMax)
|
|
||||||
{
|
|
||||||
if (newPoint.getX() < point.getX())
|
|
||||||
{
|
|
||||||
printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX());
|
|
||||||
}
|
|
||||||
if (newPoint.getY() < point.getY())
|
|
||||||
{
|
|
||||||
printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY());
|
|
||||||
}
|
|
||||||
if (newPoint.getZ() < point.getZ())
|
|
||||||
{
|
|
||||||
|
|
||||||
printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ());
|
|
||||||
}
|
|
||||||
} else
|
|
||||||
{
|
|
||||||
if (newPoint.getX() > point.getX())
|
|
||||||
{
|
|
||||||
printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX());
|
|
||||||
}
|
|
||||||
if (newPoint.getY() > point.getY())
|
|
||||||
{
|
|
||||||
printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY());
|
|
||||||
}
|
|
||||||
if (newPoint.getZ() > point.getZ())
|
|
||||||
{
|
|
||||||
printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif //DEBUG_CHECK_DEQUANTIZATION
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
SIMD_FORCE_INLINE void quantizeWithClamp(unsigned short* out, const btVector3& point2,int isMax) const
|
|
||||||
{
|
|
||||||
|
|
||||||
btAssert(m_useQuantization);
|
|
||||||
|
|
||||||
btVector3 clampedPoint(point2);
|
|
||||||
clampedPoint.setMax(m_bvhAabbMin);
|
|
||||||
clampedPoint.setMin(m_bvhAabbMax);
|
|
||||||
|
|
||||||
quantize(out,clampedPoint,isMax);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
SIMD_FORCE_INLINE btVector3 unQuantize(const unsigned short* vecIn) const
|
|
||||||
{
|
|
||||||
btVector3 vecOut;
|
|
||||||
vecOut.setValue(
|
|
||||||
(btScalar)(vecIn[0]) / (m_bvhQuantization.getX()),
|
|
||||||
(btScalar)(vecIn[1]) / (m_bvhQuantization.getY()),
|
|
||||||
(btScalar)(vecIn[2]) / (m_bvhQuantization.getZ()));
|
|
||||||
vecOut += m_bvhAabbMin;
|
|
||||||
return vecOut;
|
|
||||||
}
|
|
||||||
|
|
||||||
///setTraversalMode let's you choose between stackless, recursive or stackless cache friendly tree traversal. Note this is only implemented for quantized trees.
|
|
||||||
void setTraversalMode(btTraversalMode traversalMode)
|
|
||||||
{
|
|
||||||
m_traversalMode = traversalMode;
|
|
||||||
}
|
|
||||||
|
|
||||||
void refit(btStridingMeshInterface* triangles,const btVector3& aabbMin,const btVector3& aabbMax);
|
void refit(btStridingMeshInterface* triangles,const btVector3& aabbMin,const btVector3& aabbMax);
|
||||||
|
|
||||||
void refitPartial(btStridingMeshInterface* triangles,const btVector3& aabbMin, const btVector3& aabbMax);
|
void refitPartial(btStridingMeshInterface* triangles,const btVector3& aabbMin, const btVector3& aabbMax);
|
||||||
|
|
||||||
void updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index);
|
void updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index);
|
||||||
|
|
||||||
|
};
|
||||||
SIMD_FORCE_INLINE QuantizedNodeArray& getQuantizedNodeArray()
|
|
||||||
{
|
|
||||||
return m_quantizedContiguousNodes;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
SIMD_FORCE_INLINE BvhSubtreeInfoArray& getSubtreeInfoArray()
|
|
||||||
{
|
|
||||||
return m_SubtreeHeaders;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/////Calculate space needed to store BVH for serialization
|
|
||||||
unsigned calculateSerializeBufferSize();
|
|
||||||
|
|
||||||
/// Data buffer MUST be 16 byte aligned
|
|
||||||
bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian);
|
|
||||||
|
|
||||||
///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
|
|
||||||
static btOptimizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
|
|
||||||
|
|
||||||
static unsigned int getAlignmentSerializationPadding();
|
|
||||||
|
|
||||||
SIMD_FORCE_INLINE bool isQuantized()
|
|
||||||
{
|
|
||||||
return m_useQuantization;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
// Special "copy" constructor that allows for in-place deserialization
|
|
||||||
// Prevents btVector3's default constructor from being called, but doesn't inialize much else
|
|
||||||
// ownsMemory should most likely be false if deserializing, and if you are not, don't call this (it also changes the function signature, which we need)
|
|
||||||
btOptimizedBvh(btOptimizedBvh &other, bool ownsMemory);
|
|
||||||
|
|
||||||
}
|
|
||||||
;
|
|
||||||
|
|
||||||
|
|
||||||
#endif //OPTIMIZED_BVH_H
|
#endif //OPTIMIZED_BVH_H
|
||||||
|
|||||||
Reference in New Issue
Block a user