Start of a urdfEditor.py, limited support to extract a URDF from a PyBullet body.
Use btCylinderShapeZ for URDF cylinder, instead of converting it to a btConvexHullShape. Implement PyBullet.getCollisionShapeData Extend PyBullet.getDynamicsInfo / b3GetDynamicsInfo, remove flag (don't rely on API returning a fixed number of elements in a list!) Extend PyBullet.getJointInfo: add parentIndex
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@@ -44,6 +44,8 @@ struct PhysicsClientSharedMemoryInternalData {
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btAlignedObjectArray<b3ContactPointData> m_cachedContactPoints;
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btAlignedObjectArray<b3OverlappingObject> m_cachedOverlappingObjects;
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btAlignedObjectArray<b3VisualShapeData> m_cachedVisualShapes;
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btAlignedObjectArray<b3CollisionShapeData> m_cachedCollisionShapes;
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btAlignedObjectArray<b3VRControllerEvent> m_cachedVREvents;
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btAlignedObjectArray<b3KeyboardEvent> m_cachedKeyboardEvents;
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btAlignedObjectArray<b3MouseEvent> m_cachedMouseEvents;
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@@ -1253,6 +1255,27 @@ const SharedMemoryStatus* PhysicsClientSharedMemory::processServerStatus() {
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{
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break;
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}
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case CMD_COLLISION_SHAPE_INFO_FAILED:
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{
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b3Warning("getCollisionShapeData failed");
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break;
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}
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case CMD_COLLISION_SHAPE_INFO_COMPLETED:
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{
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B3_PROFILE("CMD_COLLISION_SHAPE_INFO_COMPLETED");
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if (m_data->m_verboseOutput)
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{
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b3Printf("Collision Shape Information Request OK\n");
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}
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int numCollisionShapesCopied = serverCmd.m_sendCollisionShapeArgs.m_numCollisionShapes;
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m_data->m_cachedCollisionShapes.resize(numCollisionShapesCopied);
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b3CollisionShapeData* shapeData = (b3CollisionShapeData*)m_data->m_testBlock1->m_bulletStreamDataServerToClientRefactor;
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for (int i = 0; i < numCollisionShapesCopied; i++)
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{
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m_data->m_cachedCollisionShapes[i] = shapeData[i];
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}
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break;
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}
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default: {
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b3Error("Unknown server status %d\n", serverCmd.m_type);
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btAssert(0);
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@@ -1595,6 +1618,13 @@ void PhysicsClientSharedMemory::getCachedVisualShapeInformation(struct b3VisualS
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visualShapesInfo->m_visualShapeData = visualShapesInfo->m_numVisualShapes ? &m_data->m_cachedVisualShapes[0] : 0;
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}
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void PhysicsClientSharedMemory::getCachedCollisionShapeInformation(struct b3CollisionShapeInformation* collisionShapesInfo)
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{
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collisionShapesInfo->m_numCollisionShapes = m_data->m_cachedCollisionShapes.size();
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collisionShapesInfo->m_collisionShapeData = collisionShapesInfo->m_numCollisionShapes? &m_data->m_cachedCollisionShapes[0] : 0;
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}
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const float* PhysicsClientSharedMemory::getDebugLinesFrom() const {
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if (m_data->m_debugLinesFrom.size()) {
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