fix Issue 345 with kinematic objects
Thanks to nanocell http://code.google.com/p/bullet/issues/detail?id=345
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@@ -267,12 +267,14 @@ int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps,
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if (numSimulationSubSteps)
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if (numSimulationSubSteps)
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{
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{
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saveKinematicState(fixedTimeStep);
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//clamp the number of substeps, to prevent simulation grinding spiralling down to a halt
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int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSubSteps;
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saveKinematicState(fixedTimeStep*clampedSimulationSteps);
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applyGravity();
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applyGravity();
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//clamp the number of substeps, to prevent simulation grinding spiralling down to a halt
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int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSubSteps;
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for (int i=0;i<clampedSimulationSteps;i++)
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for (int i=0;i<clampedSimulationSteps;i++)
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{
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{
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