WIP example for real-time collision detection features of Bullet
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@@ -29,9 +29,10 @@ Bullet2CollisionSdk::~Bullet2CollisionSdk()
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m_internalData = 0;
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}
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plCollisionWorldHandle Bullet2CollisionSdk::createCollisionWorld()
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plCollisionWorldHandle Bullet2CollisionSdk::createCollisionWorld(int /*maxNumObjsCapacity*/, int /*maxNumShapesCapacity*/, int /*maxNumPairsCapacity*/)
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{
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m_internalData->m_collisionConfig = new btDefaultCollisionConfiguration;
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m_internalData->m_dispatcher = new btCollisionDispatcher(m_internalData->m_collisionConfig);
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m_internalData->m_aabbBroadphase = new btDbvtBroadphase();
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m_internalData->m_collisionWorld = new btCollisionWorld(m_internalData->m_dispatcher,
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@@ -58,13 +59,13 @@ void Bullet2CollisionSdk::deleteCollisionWorld(plCollisionWorldHandle worldHandl
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}
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}
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plCollisionShapeHandle Bullet2CollisionSdk::createSphereShape(plReal radius)
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plCollisionShapeHandle Bullet2CollisionSdk::createSphereShape(plCollisionWorldHandle /*worldHandle*/, plReal radius)
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{
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btSphereShape* sphereShape = new btSphereShape(radius);
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return (plCollisionShapeHandle) sphereShape;
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}
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void Bullet2CollisionSdk::deleteShape(plCollisionShapeHandle shapeHandle)
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void Bullet2CollisionSdk::deleteShape(plCollisionWorldHandle /*worldHandle*/, plCollisionShapeHandle shapeHandle)
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{
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btCollisionShape* shape = (btCollisionShape*) shapeHandle;
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delete shape;
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@@ -91,7 +92,7 @@ void Bullet2CollisionSdk::removeCollisionObject(plCollisionWorldHandle worldHand
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}
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}
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plCollisionObjectHandle Bullet2CollisionSdk::createCollisionObject( void* user_data, plCollisionShapeHandle shapeHandle ,
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plCollisionObjectHandle Bullet2CollisionSdk::createCollisionObject( void* userPointer, int userIndex, plCollisionShapeHandle shapeHandle ,
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plVector3 startPosition,plQuaternion startOrientation )
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{
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@@ -100,6 +101,8 @@ plCollisionObjectHandle Bullet2CollisionSdk::createCollisionObject( void* user_
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if (colShape)
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{
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btCollisionObject* colObj= new btCollisionObject;
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colObj->setUserIndex(userIndex);
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colObj->setUserPointer(userPointer);
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colObj->setCollisionShape(colShape);
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btTransform tr;
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tr.setOrigin(btVector3(startPosition[0],startPosition[1],startPosition[2]));
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@@ -115,6 +118,16 @@ void Bullet2CollisionSdk::deleteCollisionObject(plCollisionObjectHandle bodyHand
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btCollisionObject* colObj = (btCollisionObject*) bodyHandle;
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delete colObj;
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}
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void Bullet2CollisionSdk::setCollisionObjectTransform(plCollisionObjectHandle bodyHandle,
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plVector3 position,plQuaternion orientation )
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{
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btCollisionObject* colObj = (btCollisionObject*) bodyHandle;
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btTransform tr;
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tr.setOrigin(btVector3(position[0],position[1],position[2]));
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tr.setRotation(btQuaternion(orientation[0],orientation[1],orientation[2],orientation[3]));
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colObj->setWorldTransform(tr);
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}
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struct Bullet2ContactResultCallback : public btCollisionWorld::ContactResultCallback
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{
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@@ -122,7 +135,10 @@ struct Bullet2ContactResultCallback : public btCollisionWorld::ContactResultCa
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lwContactPoint* m_pointsOut;
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int m_pointCapacity;
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Bullet2ContactResultCallback() :m_numContacts(0)
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Bullet2ContactResultCallback(lwContactPoint* pointsOut, int pointCapacity) :
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m_numContacts(0),
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m_pointsOut(pointsOut),
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m_pointCapacity(pointCapacity)
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{
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}
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virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1)
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@@ -134,6 +150,12 @@ struct Bullet2ContactResultCallback : public btCollisionWorld::ContactResultCa
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ptOut.m_normalOnB[0] = cp.m_normalWorldOnB.getX();
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ptOut.m_normalOnB[1] = cp.m_normalWorldOnB.getY();
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ptOut.m_normalOnB[2] = cp.m_normalWorldOnB.getZ();
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ptOut.m_ptOnAWorld[0] = cp.m_positionWorldOnA[0];
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ptOut.m_ptOnAWorld[1] = cp.m_positionWorldOnA[1];
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ptOut.m_ptOnAWorld[2] = cp.m_positionWorldOnA[2];
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ptOut.m_ptOnBWorld[0] = cp.m_positionWorldOnB[0];
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ptOut.m_ptOnBWorld[1] = cp.m_positionWorldOnB[1];
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ptOut.m_ptOnBWorld[2] = cp.m_positionWorldOnB[2];
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m_numContacts++;
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}
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@@ -150,7 +172,7 @@ int Bullet2CollisionSdk::collide(plCollisionWorldHandle worldHandle,plCollisionO
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btAssert(world && colObjA && colObjB);
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if (world == m_internalData->m_collisionWorld && colObjA && colObjB)
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{
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Bullet2ContactResultCallback cb;
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Bullet2ContactResultCallback cb(pointsOut,pointCapacity);
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world->contactPairTest(colObjA,colObjB,cb);
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return cb.m_numContacts;
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}
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@@ -158,13 +180,22 @@ int Bullet2CollisionSdk::collide(plCollisionWorldHandle worldHandle,plCollisionO
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}
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static plNearCallback gTmpFilter;
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static int gContactCount = 0;
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static int gNearCallbackCount = 0;
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static plCollisionSdkHandle gCollisionSdk = 0;
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static plCollisionWorldHandle gCollisionWorldHandle = 0;
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static void* gUserData = 0;
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void Bullet2NearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo)
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{
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if (gTmpFilter)
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btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
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btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
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plCollisionObjectHandle obA =(plCollisionObjectHandle) colObj0;
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plCollisionObjectHandle obB =(plCollisionObjectHandle) colObj1;
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if(gTmpFilter)
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{
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gContactCount++;
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gTmpFilter(gCollisionSdk,gCollisionWorldHandle, gUserData,obA,obB);
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gNearCallbackCount++;
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}
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}
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@@ -174,8 +205,10 @@ void Bullet2CollisionSdk::collideWorld( plCollisionWorldHandle worldHandle,
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btCollisionWorld* world = (btCollisionWorld*) worldHandle;
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//chain the near-callback
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gTmpFilter = filter;
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gContactCount = 0;
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gNearCallbackCount = 0;
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gUserData = userData;
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gCollisionSdk = (plCollisionSdkHandle)this;
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gCollisionWorldHandle = worldHandle;
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m_internalData->m_dispatcher->setNearCallback(Bullet2NearCallback);
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world->performDiscreteCollisionDetection();
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gTmpFilter = 0;
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