WIP example for real-time collision detection features of Bullet
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@@ -11,20 +11,22 @@ public:
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{
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}
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virtual plCollisionWorldHandle createCollisionWorld() = 0;
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virtual plCollisionWorldHandle createCollisionWorld(int maxNumObjsCapacity, int maxNumShapesCapacity, int maxNumPairsCapacity) = 0;
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virtual void deleteCollisionWorld(plCollisionWorldHandle worldHandle) = 0;
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virtual plCollisionShapeHandle createSphereShape(plReal radius) = 0;
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virtual plCollisionShapeHandle createSphereShape(plCollisionWorldHandle worldHandle, plReal radius) = 0;
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virtual void deleteShape(plCollisionShapeHandle shape) = 0;
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virtual void deleteShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle shape) = 0;
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virtual void addCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object)=0;
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virtual void removeCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object)=0;
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virtual plCollisionObjectHandle createCollisionObject( void* user_data, plCollisionShapeHandle cshape ,
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virtual plCollisionObjectHandle createCollisionObject( void* userPointer, int userIndex, plCollisionShapeHandle cshape ,
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plVector3 startPosition,plQuaternion startOrientation )=0;
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virtual void deleteCollisionObject(plCollisionObjectHandle body)=0;
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virtual void setCollisionObjectTransform(plCollisionObjectHandle body,
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plVector3 position,plQuaternion orientation )=0;
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virtual int collide(plCollisionWorldHandle world,plCollisionObjectHandle colA, plCollisionObjectHandle colB,
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lwContactPoint* pointsOut, int pointCapacity)=0;
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