WIP example for real-time collision detection features of Bullet

This commit is contained in:
erwin coumans
2015-10-18 14:01:25 -07:00
parent abb7e22027
commit 7ac497d6f2
15 changed files with 355 additions and 92 deletions

View File

@@ -51,6 +51,7 @@ struct CommonRenderInterface
virtual void writeTransforms()=0;
virtual void enableBlend(bool blend)=0;
virtual void clearZBuffer()=0;
//This is internal access to OpenGL3+ features, mainly used for OpenCL-OpenGL interop
//Only the GLInstancingRenderer supports it, just return 0 otherwise.