WIP example for real-time collision detection features of Bullet
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@@ -51,6 +51,7 @@ struct CommonRenderInterface
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virtual void writeTransforms()=0;
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virtual void enableBlend(bool blend)=0;
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virtual void clearZBuffer()=0;
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//This is internal access to OpenGL3+ features, mainly used for OpenCL-OpenGL interop
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//Only the GLInstancingRenderer supports it, just return 0 otherwise.
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