WIP example for real-time collision detection features of Bullet
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@@ -1669,6 +1669,11 @@ void GLInstancingRenderer::enableShadowMap()
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}
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void GLInstancingRenderer::clearZBuffer()
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{
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glClear(GL_DEPTH_BUFFER_BIT);
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}
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int GLInstancingRenderer::getMaxShapeCapacity() const
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{
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return m_data->m_maxShapeCapacityInBytes;
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