WIP example for real-time collision detection features of Bullet
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@@ -160,3 +160,8 @@ void SimpleOpenGL2Renderer::updateShape(int shapeIndex, const float* vertices)
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void SimpleOpenGL2Renderer::enableBlend(bool blend)
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{
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}
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void SimpleOpenGL2Renderer::clearZBuffer()
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{
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glClear(GL_DEPTH_BUFFER_BIT);
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}
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