add improved btGeneric6DofSpring2Constraint, thanks to Puhr Gabor and Tamas Umenhoffer!
improved the new demo testbed (work-in-progress) add basic Lua demo, import URDF test, STL import, obj import
This commit is contained in:
467
Demos3/bullet2/LuaDemo/LuaPhysicsSetup.cpp
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467
Demos3/bullet2/LuaDemo/LuaPhysicsSetup.cpp
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#include "LuaPhysicsSetup.h"
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#include "OpenGLWindow/SimpleOpenGL3App.h"//??
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#include "btBulletDynamicsCommon.h"
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#include "LinearMath/btVector3.h"
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#include <iostream>
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#include "BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h"
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extern "C" {
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#include "lua.h"
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#include "lualib.h"
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#include "lauxlib.h"
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}
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char* sLuaFileName = "init_physics.lua";
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static const float scaling=0.35f;
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static LuaPhysicsSetup* sLuaDemo = 0;
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static btVector4 colors[4] =
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{
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btVector4(1,0,0,1),
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btVector4(0,1,0,1),
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btVector4(0,1,1,1),
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btVector4(1,1,0,1),
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};
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LuaPhysicsSetup::LuaPhysicsSetup(class SimpleOpenGL3App* app)
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:m_glApp(app),
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m_config(0),
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m_dispatcher(0),
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m_bp(0),
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m_solver(0),
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m_dynamicsWorld(0)
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{
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sLuaDemo = this;
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}
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LuaPhysicsSetup::~LuaPhysicsSetup()
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{
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sLuaDemo = 0;
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}
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//todo: allow to create solver, broadphase, multiple worlds etc.
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static int gCreateDefaultDynamicsWorld(lua_State *L)
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{
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sLuaDemo->m_config = new btDefaultCollisionConfiguration;
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sLuaDemo->m_dispatcher = new btCollisionDispatcher(sLuaDemo->m_config);
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sLuaDemo->m_bp = new btDbvtBroadphase();
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sLuaDemo->m_solver = new btNNCGConstraintSolver();
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sLuaDemo->m_dynamicsWorld = new btDiscreteDynamicsWorld(sLuaDemo->m_dispatcher,sLuaDemo->m_bp,sLuaDemo->m_solver,sLuaDemo->m_config);
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lua_pushlightuserdata (L, sLuaDemo->m_dynamicsWorld);
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return 1;
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}
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static int gDeleteDynamicsWorld(lua_State *L)
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{
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return 0;
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}
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ATTRIBUTE_ALIGNED16(struct) CustomShapeData
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{
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btVector3 m_localScaling;
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int m_shapeIndex;
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};
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ATTRIBUTE_ALIGNED16(struct) CustomRigidBodyData
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{
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int m_graphicsInstanceIndex;
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};
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static int gCreateCubeShape(lua_State *L)
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{
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int argc = lua_gettop(L);
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if (argc==4)
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{
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btVector3 halfExtents(1,1,1);
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if (!lua_isuserdata(L,1))
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{
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std::cerr << "error: first argument to createCubeShape should be world";
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return 0;
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}
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//expect userdata = sLuaDemo->m_dynamicsWorld
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halfExtents = btVector3(lua_tonumber(L,2),lua_tonumber(L,3),lua_tonumber(L,4));
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btCollisionShape* colShape = new btBoxShape(halfExtents);
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CustomShapeData* shapeData = new CustomShapeData();
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shapeData->m_shapeIndex = sLuaDemo->m_glApp->registerCubeShape();
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shapeData->m_localScaling = halfExtents;
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colShape->setUserPointer(shapeData);
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lua_pushlightuserdata (L, colShape);
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return 1;
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} else
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{
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std::cerr << "Error: invalid number of arguments to createCubeShape, expected 4 (world,halfExtentsX,halfExtentsY,halfExtentsX) but got " << argc;
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}
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return 0;
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}
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static int gCreateSphereShape(lua_State *L)
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{
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int argc = lua_gettop(L);
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if (argc==2)
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{
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btVector3 halfExtents(1,1,1);
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if (!lua_isuserdata(L,1))
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{
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std::cerr << "error: first argument to createSphereShape should be world";
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return 0;
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}
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//expect userdata = sLuaDemo->m_dynamicsWorld
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btScalar radius = lua_tonumber(L,2);
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btCollisionShape* colShape = new btSphereShape(radius);
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CustomShapeData* shapeData = new CustomShapeData();
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shapeData->m_shapeIndex = sLuaDemo->m_glApp->registerGraphicsSphereShape(radius,false,100,0.5);
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shapeData->m_localScaling = halfExtents;
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colShape->setUserPointer(shapeData);
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lua_pushlightuserdata (L, colShape);
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return 1;
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} else
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{
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std::cerr << "Error: invalid number of arguments to createSphereShape, expected 2 (world,radius) but got " << argc;
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}
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return 0;
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}
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int luaL_returnlen(lua_State* L, int index)
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{
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lua_len(L, index);
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int len = lua_tointeger(L,-1);
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lua_pop(L, 1);
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return len;
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}
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btVector3 getLuaVectorArg(lua_State* L, int index)
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{
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btVector3 pos(0,0,0);
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int sz = luaL_returnlen(L, index); // get size of table
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{
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lua_rawgeti(L, index, 1); // push t[i]
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pos[0] = lua_tonumber(L,-1);
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lua_pop(L, 1);
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lua_rawgeti(L, index, 2); // push t[i]
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pos[1] = lua_tonumber(L,-1);
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lua_pop(L, 1);
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lua_rawgeti(L, index, 3); // push t[i]
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pos[2] = lua_tonumber(L,-1);
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lua_pop(L, 1);
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}
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return pos;
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}
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btQuaternion getLuaQuaternionArg(lua_State* L, int index)
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{
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btQuaternion orn(0,0,0,1);
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int sz = luaL_returnlen(L, index); // get size of table
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{
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lua_rawgeti(L, index, 1); // push t[i]
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orn[0] = lua_tonumber(L,-1);
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lua_pop(L, 1);
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lua_rawgeti(L, index, 2); // push t[i]
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orn[1] = lua_tonumber(L,-1);
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lua_pop(L, 1);
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lua_rawgeti(L, index, 3); // push t[i]
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orn[2] = lua_tonumber(L,-1);
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lua_pop(L, 1);
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lua_rawgeti(L, index, 4); // push t[i]
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orn[3] = lua_tonumber(L,-1);
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lua_pop(L, 1);
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}
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return orn;
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}
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static int gCreateRigidBody (lua_State *L)
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{
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int argc = lua_gettop(L);
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if (argc==5)
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{
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btTransform startTransform;
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startTransform.setIdentity();
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if (!lua_isuserdata(L,1))
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{
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std::cerr << "error: first argument to b3CreateRigidbody should be world";
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return 0;
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}
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btDiscreteDynamicsWorld* world = (btDiscreteDynamicsWorld*) lua_touserdata(L,1);
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if (world != sLuaDemo->m_dynamicsWorld)
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{
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std::cerr << "error: first argument expected to be a world";
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return 0;
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}
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if (!lua_isuserdata(L,2))
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{
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std::cerr << "error: second argument to b3CreateRigidbody should be world";
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return 0;
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}
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btScalar mass = lua_tonumber(L,3);
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luaL_checktype(L,4, LUA_TTABLE);
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btVector3 pos = getLuaVectorArg(L,4);
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btQuaternion orn = getLuaQuaternionArg(L,5);
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btCollisionShape* colShape = (btCollisionShape* )lua_touserdata(L,2);
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//expect userdata = sLuaDemo->m_dynamicsWorld
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btVector3 inertia(0,0,0);
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if (mass)
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{
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colShape->calculateLocalInertia(mass,inertia);
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}
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btRigidBody* body = new btRigidBody(mass,0,colShape,inertia);
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body->getWorldTransform().setOrigin(pos);
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body->getWorldTransform().setRotation(orn);
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CustomShapeData* shapeData = (CustomShapeData*)colShape->getUserPointer();
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if (shapeData)
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{
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CustomRigidBodyData* rbd = new CustomRigidBodyData;
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static int curColor = 0;
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btVector4 color = colors[curColor];
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curColor++;
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curColor&=3;
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CustomShapeData* shapeData = (CustomShapeData*)body->getCollisionShape()->getUserPointer();
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if (shapeData)
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{
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rbd ->m_graphicsInstanceIndex = sLuaDemo->m_glApp->m_instancingRenderer->registerGraphicsInstance(shapeData->m_shapeIndex,startTransform.getOrigin(),startTransform.getRotation(),color,shapeData->m_localScaling);
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body->setUserIndex(rbd->m_graphicsInstanceIndex);
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}
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}
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world->addRigidBody(body);
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lua_pushlightuserdata (L, body);
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return 1;
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} else
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{
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std::cerr << "Error: invalid number of arguments to createRigidBody, expected 5 (world,shape,mass,pos,orn) but got " << argc;
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}
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return 0;
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}
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static int gSetBodyPosition(lua_State *L)
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{
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int argc = lua_gettop(L);
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if (argc==3)
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{
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if (!lua_isuserdata(L,1))
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{
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std::cerr << "error: first argument needs to be a world";
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return 0;
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}
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if (!lua_isuserdata(L,2))
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{
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std::cerr << "error: second argument needs to be a body";
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return 0;
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}
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btRigidBody* body = (btRigidBody*)lua_touserdata(L,2);
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btVector3 pos = getLuaVectorArg(L,3);
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btTransform& tr = body ->getWorldTransform();
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tr.setOrigin(pos);
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body->setWorldTransform(tr);
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} else
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{
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std::cerr << "error: setBodyPosition expects 6 arguments like setBodyPosition(world,body,0,1,0)";
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}
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return 0;
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}
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static int gSetBodyOrientation(lua_State *L)
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{
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int argc = lua_gettop(L);
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if (argc==3)
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{
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if (!lua_isuserdata(L,1))
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{
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std::cerr << "error: first argument needs to be a world";
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return 0;
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}
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if (!lua_isuserdata(L,2))
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{
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std::cerr << "error: second argument needs to be a body";
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return 0;
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}
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btRigidBody* body = (btRigidBody*)lua_touserdata(L,2);
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btQuaternion orn = getLuaQuaternionArg(L,3);
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btTransform& tr = body ->getWorldTransform();
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tr.setRotation(orn);
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body->setWorldTransform(tr);
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} else
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{
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std::cerr << "error: setBodyOrientation expects 3 arguments like setBodyOrientation(world,body,orn)";
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}
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return 0;
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}
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//b3CreateConvexShape(world, points)
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//b3CreateHingeConstraint(world,bodyA,bodyB,...)
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static void report_errors(lua_State *L, int status)
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{
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if ( status!=0 ) {
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std::cerr << "-- " << lua_tostring(L, -1) << std::endl;
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lua_pop(L, 1); // remove error message
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}
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}
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void LuaPhysicsSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
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{
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const char* prefix[]={"./","./data/","../data/","../../data/","../../../data/","../../../../data/"};
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int numPrefixes = sizeof(prefix)/sizeof(const char*);
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char relativeFileName[1024];
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FILE* f=0;
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int result = 0;
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for (int i=0;!f && i<numPrefixes;i++)
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{
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sprintf(relativeFileName,"%s%s",prefix[i],sLuaFileName);
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f = fopen(relativeFileName,"rb");
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}
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if (f)
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{
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fclose(f);
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lua_State *L = luaL_newstate();
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luaopen_io(L); // provides io.*
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luaopen_base(L);
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luaopen_table(L);
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luaopen_string(L);
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luaopen_math(L);
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//luaopen_package(L);
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luaL_openlibs(L);
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// make my_function() available to Lua programs
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lua_register(L, "createDefaultDynamicsWorld", gCreateDefaultDynamicsWorld);
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lua_register(L, "deleteDynamicsWorld", gDeleteDynamicsWorld);
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lua_register(L, "createCubeShape", gCreateCubeShape);
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lua_register(L, "createSphereShape", gCreateSphereShape);
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lua_register(L, "createRigidBody", gCreateRigidBody);
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lua_register(L, "setBodyPosition", gSetBodyPosition);
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lua_register(L, "setBodyOrientation", gSetBodyOrientation);
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int s = luaL_loadfile(L, relativeFileName);
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if ( s==0 ) {
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// execute Lua program
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s = lua_pcall(L, 0, LUA_MULTRET, 0);
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}
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report_errors(L, s);
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lua_close(L);
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} else
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{
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b3Error("Cannot find Lua file%s\n",sLuaFileName);
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}
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m_glApp->m_instancingRenderer->writeTransforms();
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}
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void LuaPhysicsSetup::exitPhysics()
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{
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delete m_dynamicsWorld;
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m_dynamicsWorld=0;
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delete m_dispatcher;
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m_dispatcher=0;
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delete m_bp;
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m_bp=0;
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delete m_config;
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m_config=0;
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}
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void LuaPhysicsSetup::stepSimulation(float deltaTime)
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{
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if (m_dynamicsWorld)
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m_dynamicsWorld->stepSimulation(deltaTime);
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}
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void LuaPhysicsSetup::debugDraw()
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{
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if (m_dynamicsWorld)
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m_dynamicsWorld->debugDrawWorld();
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}
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bool LuaPhysicsSetup::pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
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{
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//btAssert(0);
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return false;
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}
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bool LuaPhysicsSetup::movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
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{
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//btAssert(0);
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return false;
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}
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void LuaPhysicsSetup::removePickingConstraint()
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{
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//btAssert(0);
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}
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void LuaPhysicsSetup::syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge)
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{
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int numCollisionObjects = m_dynamicsWorld->getNumCollisionObjects();
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for (int i = 0; i<numCollisionObjects; i++)
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{
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btCollisionObject* colObj = m_dynamicsWorld->getCollisionObjectArray()[i];
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btVector3 pos = colObj->getWorldTransform().getOrigin();
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btQuaternion orn = colObj->getWorldTransform().getRotation();
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int index = colObj->getUserIndex();
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if (index >= 0)
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{
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m_glApp->m_instancingRenderer->writeSingleInstanceTransformToCPU(pos, orn, index);
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}
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}
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m_glApp->m_instancingRenderer->writeTransforms();
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}
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btRigidBody* LuaPhysicsSetup::createRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape, const btVector4& color)
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{
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btAssert(0);
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return 0;
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}
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btBoxShape* LuaPhysicsSetup::createBoxShape(const btVector3& halfExtents)
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{
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btAssert(0);
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return 0;
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}
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