Don't use GLUT by default under Windows, but a Win32 App instead. All demos have to be fixed (only basic demo works now). Also on Mac OSX, we plan to use cocoa instead of Glut.
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@@ -32,11 +32,13 @@ class btCollisionObject;
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#endif
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#else
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#include <GL/glut.h>
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#ifdef _WINDOWS
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#else
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#include <GL/glut.h>
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#endif
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#endif
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