Don't use GLUT by default under Windows, but a Win32 App instead. All demos have to be fixed (only basic demo works now). Also on Mac OSX, we plan to use cocoa instead of Glut.
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@@ -37,8 +37,10 @@ DemoApplication* createDemo();
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC);
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void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC);
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static bool sOpenGLInitialized = false;
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static int sWidth = 0;
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static int sHeight =0;
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static int quitRequest = 0;
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// WinMain
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@@ -181,11 +183,21 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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return 0; // Return
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case SIZE_MAXIMIZED: // Was Window Maximized?
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gDemoApplication->reshape(LOWORD (lParam), HIWORD (lParam));
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sWidth = LOWORD (lParam);
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sHeight = HIWORD (lParam);
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if (sOpenGLInitialized)
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{
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gDemoApplication->reshape(sWidth,sHeight);
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}
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return 0; // Return
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case SIZE_RESTORED: // Was Window Restored?
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gDemoApplication->reshape(LOWORD (lParam), HIWORD (lParam));
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sWidth = LOWORD (lParam);
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sHeight = HIWORD (lParam);
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if (sOpenGLInitialized)
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{
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gDemoApplication->reshape(sWidth,sHeight);
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}
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return 0; // Return
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}
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break;
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@@ -297,8 +309,10 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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}
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case WM_KEYDOWN:
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printf("bla\n");
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switch ( wParam )
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{
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case VK_CONTROL:
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case VK_PRIOR:
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case VK_NEXT:
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case VK_END:
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@@ -321,14 +335,18 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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}
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case 'Q':
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case VK_ESCAPE:
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PostQuitMessage(0);
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{
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quitRequest = 1;
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PostQuitMessage(0);
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}
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return 0;
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}
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return 0;
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case WM_CHAR:
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gDemoApplication->keyboardCallback(wParam,0,0);
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if (!quitRequest)
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gDemoApplication->keyboardCallback(wParam,0,0);
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break;
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default:
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@@ -364,6 +382,8 @@ void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC)
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// create and enable the render context (RC)
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*hRC = wglCreateContext( *hDC );
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wglMakeCurrent( *hDC, *hRC );
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sOpenGLInitialized = true;
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gDemoApplication->reshape(sWidth,sHeight);
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}
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@@ -371,6 +391,8 @@ void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC)
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void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC)
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{
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sOpenGLInitialized = false;
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wglMakeCurrent( NULL, NULL );
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wglDeleteContext( hRC );
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ReleaseDC( hWnd, hDC );
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