some compile fixes in debug font rendering
This commit is contained in:
@@ -14,94 +14,14 @@ subject to the following restrictions:
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*/
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#include "GL_DialogWindow.h"
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#include "GlutStuff.h"
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#include "GLDebugFont.h"
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#include "btBulletDynamicsCommon.h"
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// ---------------------------------------------------------------------------
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// Extensions
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#ifndef __APPLE__
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typedef void (APIENTRY * PFNGLBindBufferARB)(GLenum target, GLuint buffer);
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typedef void (APIENTRY * PFNGLBindProgramARB)(GLenum target, GLuint program);
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typedef GLuint (APIENTRY * PFNGLGetHandleARB)(GLenum pname);
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typedef void (APIENTRY * PFNGLUseProgramObjectARB)(GLuint programObj);
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typedef void (APIENTRY * PFNGLTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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typedef void (APIENTRY * PFNGLActiveTextureARB)(GLenum texture);
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typedef void (APIENTRY * PFNGLClientActiveTextureARB)(GLenum texture);
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typedef void (APIENTRY * PFNGLBlendEquation)(GLenum mode);
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typedef void (APIENTRY * PFNGLBlendEquationSeparate)(GLenum srcMode, GLenum dstMode);
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typedef void (APIENTRY * PFNGLBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
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PFNGLBindBufferARB glBindBufferARB = NULL;
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PFNGLBindProgramARB glBindProgramARB = NULL;
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PFNGLGetHandleARB glGetHandleARB = NULL;
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PFNGLUseProgramObjectARB glUseProgramObjectARB = NULL;
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PFNGLTexImage3D glTexImage3D = NULL;
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PFNGLActiveTextureARB glActiveTextureARB = NULL;
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PFNGLClientActiveTextureARB glClientActiveTextureARB = NULL;
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PFNGLBlendEquation glBlendEquation = NULL;
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PFNGLBlendEquationSeparate glBlendEquationSeparate = NULL;
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PFNGLBlendFuncSeparate glBlendFuncSeparate = NULL;
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#ifndef GL_ARRAY_BUFFER_ARB
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# define GL_ARRAY_BUFFER_ARB 0x8892
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#endif
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#ifndef GL_ELEMENT_ARRAY_BUFFER_ARB
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# define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
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#endif
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#ifndef GL_ARRAY_BUFFER_BINDING_ARB
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# define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
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#endif
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#ifndef GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
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# define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
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#endif
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#ifndef GL_VERTEX_PROGRAM_ARB
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# define GL_VERTEX_PROGRAM_ARB 0x8620
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#endif
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#ifndef GL_FRAGMENT_PROGRAM_ARB
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# define GL_FRAGMENT_PROGRAM_ARB 0x8804
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#endif
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#ifndef GL_PROGRAM_OBJECT_ARB
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# define GL_PROGRAM_OBJECT_ARB 0x8B40
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#endif
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#ifndef GL_TEXTURE_3D
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# define GL_TEXTURE_3D 0x806F
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#endif
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#ifndef GL_TEXTURE0_ARB
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# define GL_TEXTURE0_ARB 0x84C0
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#endif
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#ifndef GL_ACTIVE_TEXTURE_ARB
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# define GL_ACTIVE_TEXTURE_ARB 0x84E0
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#endif
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#ifndef GL_MAX_TEXTURE_UNITS_ARB
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# define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
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#endif
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#ifndef GL_TEXTURE_RECTANGLE_ARB
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# define GL_TEXTURE_RECTANGLE_ARB 0x84F5
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#endif
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#ifndef GL_FUNC_ADD
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# define GL_FUNC_ADD 0x8006
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#endif
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#ifndef GL_BLEND_EQUATION
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# define GL_BLEND_EQUATION 0x8009
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#endif
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#ifndef GL_BLEND_EQUATION_RGB
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# define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
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#endif
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#ifndef GL_BLEND_EQUATION_ALPHA
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# define GL_BLEND_EQUATION_ALPHA 0x883D
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#endif
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#ifndef GL_BLEND_SRC_RGB
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# define GL_BLEND_SRC_RGB 0x80C9
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#endif
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#ifndef GL_BLEND_DST_RGB
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# define GL_BLEND_DST_RGB 0x80C8
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#endif
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#ifndef GL_BLEND_SRC_ALPHA
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# define GL_BLEND_SRC_ALPHA 0x80CB
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#endif
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#ifndef GL_BLEND_DST_ALPHA
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# define GL_BLEND_DST_ALPHA 0x80CA
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#endif
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#endif
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#define USE_ARRAYS 1
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GL_DialogWindow::GL_DialogWindow(int horPos,int vertPos,int dialogWidth,int dialogHeight, btCollisionObject* collisionObject,const char* dialogTitle)
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:m_dialogHorPos(horPos),
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@@ -133,6 +53,8 @@ static void drawLine(int _X0, int _Y0, int _X1, int _Y1, unsigned int _Color0, u
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const GLfloat dx = +0.5f;
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const GLfloat dy = -0.5f;
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GLfloat vVertices[] = {(GLfloat)_X0+dx,(GLfloat)_Y0+dy,(GLfloat)_X1+dx,(GLfloat)_Y1+dy};
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bool antiAliased = false;
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if( antiAliased )
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glEnable(GL_LINE_SMOOTH);
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@@ -141,12 +63,25 @@ static void drawLine(int _X0, int _Y0, int _X1, int _Y1, unsigned int _Color0, u
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glDisable(GL_TEXTURE_2D);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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#ifdef USE_ARRAYS
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glColor4ub(GLubyte(_Color0>>16), GLubyte(_Color0>>8), GLubyte(_Color0), GLubyte(_Color0>>24));
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glLineWidth(2.0f);
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glVertexPointer(2, GL_FLOAT, 0, vVertices);
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glEnableClientState(GL_VERTEX_ARRAY);
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glDrawArrays(GL_LINES,0,2);
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#else
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glLineWidth(13.0f);
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glBegin(GL_LINES);
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glColor4ub(GLubyte(_Color0>>16), GLubyte(_Color0>>8), GLubyte(_Color0), GLubyte(_Color0>>24));
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glVertex2f((GLfloat)_X0+dx, (GLfloat)_Y0+dy);
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glColor4ub(GLubyte(_Color1>>16), GLubyte(_Color1>>8), GLubyte(_Color1), GLubyte(_Color1>>24));
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glVertex2f((GLfloat)_X1+dx, (GLfloat)_Y1+dy);
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glEnd();
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#endif
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glDisable(GL_LINE_SMOOTH);
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}
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@@ -157,6 +92,28 @@ static void drawRect(int horStart, int vertStart, int horEnd, int vertEnd, unsig
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glDisable(GL_TEXTURE_2D);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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#ifdef USE_ARRAYS
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GLfloat verts[] ={
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0.0f, 1.0f, 0.0f,
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-1.0f, -1.0f, 0.0f,
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1.0f, -1.0f, 0.0f,
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0.f,0.f,0.f
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};
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glColor4ub(GLubyte(argbColor00>>16), GLubyte(argbColor00>>8), GLubyte(argbColor00), GLubyte(argbColor00>>24));
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verts[0] = (GLfloat)horStart+dx; verts[1] = (GLfloat)vertStart+dy;
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verts[2] = (GLfloat)horEnd+dx; verts[3] = (GLfloat)vertStart+dy;
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verts[4] = (GLfloat)horEnd+dx; verts[5] = (GLfloat)vertEnd+dy;
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verts[6] = (GLfloat)horStart+dx; verts[7] = (GLfloat)vertEnd+dy;
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState (GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, verts);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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#else
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glBegin(GL_QUADS);
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glColor4ub(GLubyte(argbColor00>>16), GLubyte(argbColor00>>8), GLubyte(argbColor00), GLubyte(argbColor00>>24));
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glVertex2f((GLfloat)horStart+dx, (GLfloat)vertStart+dy);
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@@ -167,6 +124,8 @@ static void drawRect(int horStart, int vertStart, int horEnd, int vertEnd, unsig
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glColor4ub(GLubyte(argbColor01>>16), GLubyte(argbColor01>>8), GLubyte(argbColor01), GLubyte(argbColor01>>24));
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glVertex2f((GLfloat)horStart+dx, (GLfloat)vertEnd+dy);
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glEnd();
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#endif
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}
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void GL_DialogWindow::draw(btScalar deltaTime)
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@@ -222,7 +181,6 @@ void GL_DialogWindow::draw(btScalar deltaTime)
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int curVertPos = m_dialogVertPos;
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curVertPos += yInc;
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glColor4f(1,1,1,1);
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GLDebugDrawString(m_dialogHorPos+m_dialogWidth/2-((strlen(m_dialogTitle)/2)*charWidth),m_dialogVertPos+yInc ,m_dialogTitle);
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curVertPos += 20;
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@@ -238,28 +196,10 @@ void GL_DialogWindow::draw(btScalar deltaTime)
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void GL_DialogWindow::saveOpenGLState()
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{
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#if 0
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS);
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if( glActiveTextureARB )
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{
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glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &m_PrevActiveTextureARB);
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int maxTexUnits = 1;
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glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTexUnits);
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maxTexUnits = btMax(1, btMin(32, maxTexUnits));
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for( int i=0; i<maxTexUnits; ++i )
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{
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glActiveTextureARB(GL_TEXTURE0_ARB+i);
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m_PrevActiveTexture1D[i] = glIsEnabled(GL_TEXTURE_1D);
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m_PrevActiveTexture2D[i] = glIsEnabled(GL_TEXTURE_2D);
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m_PrevActiveTexture3D[i] = glIsEnabled(GL_TEXTURE_3D);
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glDisable(GL_TEXTURE_1D);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_3D);
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}
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glActiveTextureARB(GL_TEXTURE0_ARB);
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}
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#endif
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glMatrixMode(GL_TEXTURE);
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glPushMatrix();
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@@ -286,129 +226,25 @@ void GL_DialogWindow::saveOpenGLState()
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glGetFloatv(GL_PROJECTION_MATRIX, m_ProjMatrixInit);
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glGetFloatv(GL_LINE_WIDTH, &m_PrevLineWidth);
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glDisable(GL_POLYGON_STIPPLE);
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// glDisable(GL_POLYGON_STIPPLE);
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glLineWidth(1);
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glDisable(GL_LINE_SMOOTH);
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glDisable(GL_LINE_STIPPLE);
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// glDisable(GL_LINE_STIPPLE);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_LIGHTING);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &m_PrevTexEnv);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glGetIntegerv(GL_POLYGON_MODE, m_PrevPolygonMode);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glDisable(GL_ALPHA_TEST);
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//glEnable(GL_ALPHA_TEST);
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//glAlphaFunc(GL_GREATER, 0);
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glDisable(GL_FOG);
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glDisable(GL_LOGIC_OP);
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glDisable(GL_SCISSOR_TEST);
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if( m_MaxClipPlanes<0 )
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{
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glGetIntegerv(GL_MAX_CLIP_PLANES, &m_MaxClipPlanes);
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if( m_MaxClipPlanes<0 || m_MaxClipPlanes>255 )
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m_MaxClipPlanes = 6;
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}
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for( int i=0; i<m_MaxClipPlanes; ++i )
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glDisable(GL_CLIP_PLANE0+i);
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m_PrevTexture = 0;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &m_PrevTexture);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_INDEX_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_EDGE_FLAG_ARRAY);
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if( glBindBufferARB!=NULL )
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{
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m_PrevArrayBufferARB = m_PrevElementArrayBufferARB = 0;
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glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &m_PrevArrayBufferARB);
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glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &m_PrevElementArrayBufferARB);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
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}
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if( glBindProgramARB!=NULL )
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{
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m_PrevVertexProgramARB = glIsEnabled(GL_VERTEX_PROGRAM_ARB);
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m_PrevFragmentProgramARB = glIsEnabled(GL_FRAGMENT_PROGRAM_ARB);
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glDisable(GL_VERTEX_PROGRAM_ARB);
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glDisable(GL_FRAGMENT_PROGRAM_ARB);
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}
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if( glGetHandleARB!=NULL && glUseProgramObjectARB!=NULL )
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{
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m_PrevProgramObjectARB = (GLuint)glGetHandleARB(GL_PROGRAM_OBJECT_ARB);
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glUseProgramObjectARB(0);
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}
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glDisable(GL_TEXTURE_1D);
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glDisable(GL_TEXTURE_2D);
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if( glTexImage3D!=NULL )
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{
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m_PrevTexture3D = glIsEnabled(GL_TEXTURE_3D);
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glDisable(GL_TEXTURE_3D);
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}
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if( m_SupportTexRect )
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{
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m_PrevTexRectARB = glIsEnabled(GL_TEXTURE_RECTANGLE_ARB);
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glDisable(GL_TEXTURE_RECTANGLE_ARB);
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}
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if( glBlendEquationSeparate!=NULL )
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{
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glGetIntegerv(GL_BLEND_EQUATION_RGB, &m_PrevBlendEquationRGB);
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glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &m_PrevBlendEquationAlpha);
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glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
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}
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if( glBlendFuncSeparate!=NULL )
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{
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glGetIntegerv(GL_BLEND_SRC_RGB, &m_PrevBlendSrcRGB);
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glGetIntegerv(GL_BLEND_DST_RGB, &m_PrevBlendDstRGB);
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glGetIntegerv(GL_BLEND_SRC_ALPHA, &m_PrevBlendSrcAlpha);
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glGetIntegerv(GL_BLEND_DST_ALPHA, &m_PrevBlendDstAlpha);
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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if( glBlendEquation!=NULL )
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{
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glGetIntegerv(GL_BLEND_EQUATION, &m_PrevBlendEquation);
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glBlendEquation(GL_FUNC_ADD);
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}
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}
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void GL_DialogWindow::restoreOpenGLState()
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{
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glBindTexture(GL_TEXTURE_2D, m_PrevTexture);
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if( glBindBufferARB!=NULL )
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{
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, m_PrevArrayBufferARB);
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glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, m_PrevElementArrayBufferARB);
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}
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if( glBindProgramARB!=NULL )
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{
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if( m_PrevVertexProgramARB )
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glEnable(GL_VERTEX_PROGRAM_ARB);
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if( m_PrevFragmentProgramARB )
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glEnable(GL_FRAGMENT_PROGRAM_ARB);
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}
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if( glGetHandleARB!=NULL && glUseProgramObjectARB!=NULL )
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glUseProgramObjectARB((void*)m_PrevProgramObjectARB);
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if( glTexImage3D!=NULL && m_PrevTexture3D )
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glEnable(GL_TEXTURE_3D);
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if( m_SupportTexRect && m_PrevTexRectARB )
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glEnable(GL_TEXTURE_RECTANGLE_ARB);
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if( glBlendEquation!=NULL )
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glBlendEquation(m_PrevBlendEquation);
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if( glBlendEquationSeparate!=NULL )
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glBlendEquationSeparate(m_PrevBlendEquationRGB, m_PrevBlendEquationAlpha);
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if( glBlendFuncSeparate!=NULL )
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glBlendFuncSeparate(m_PrevBlendSrcRGB, m_PrevBlendDstRGB, m_PrevBlendSrcAlpha, m_PrevBlendDstAlpha);
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glPolygonMode(GL_FRONT, m_PrevPolygonMode[0]);
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glPolygonMode(GL_BACK, m_PrevPolygonMode[1]);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, m_PrevTexEnv);
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glLineWidth(m_PrevLineWidth);
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glMatrixMode(GL_PROJECTION);
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@@ -420,23 +256,6 @@ void GL_DialogWindow::restoreOpenGLState()
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glPopClientAttrib();
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glPopAttrib();
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if( glActiveTextureARB )
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{
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int maxTexUnits = 1;
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glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTexUnits);
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maxTexUnits = btMax(1, btMin(32, maxTexUnits));
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for( int i=0; i<maxTexUnits; ++i )
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{
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glActiveTextureARB(GL_TEXTURE0_ARB+i);
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if( m_PrevActiveTexture1D[i] )
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glEnable(GL_TEXTURE_1D);
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if( m_PrevActiveTexture2D[i] )
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glEnable(GL_TEXTURE_2D);
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if( m_PrevActiveTexture3D[i] )
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glEnable(GL_TEXTURE_3D);
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}
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glActiveTextureARB(m_PrevActiveTextureARB);
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}
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}
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@@ -478,13 +297,8 @@ void GL_ToggleControl::draw(int& parentHorPos2,int& parentVertPos2,btScalar delt
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drawRect(parentHorPos+borderSize, parentVertPos+borderSize, parentHorPos+16-borderSize, parentVertPos+16-borderSize, black,black,black,black);
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}
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btVector3 rgb(1,1,0);
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btVector3 rgb(1,1,1);
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if (!m_active)
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{
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rgb.setValue(1,1,1);
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}
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GLDebugDrawStringInternal(parentHorPos2,parentVertPos+16,m_toggleText,rgb);
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parentVertPos2+=20;
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