pass collision shapes as const. fixed some issues with continuous convex cast (resulting hitnormal was not initialized properly, results not proper)
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@@ -20,7 +20,7 @@ subject to the following restrictions:
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#include "BulletCollision/NarrowPhaseCollision/btGjkEpa.h"
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bool btGjkEpaPenetrationDepthSolver::calcPenDepth( btSimplexSolverInterface& simplexSolver,
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btConvexShape* pConvexA, btConvexShape* pConvexB,
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const btConvexShape* pConvexA, const btConvexShape* pConvexB,
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const btTransform& transformA, const btTransform& transformB,
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btVector3& v, btPoint3& wWitnessOnA, btPoint3& wWitnessOnB,
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class btIDebugDraw* debugDraw, btStackAlloc* stackAlloc )
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