pass collision shapes as const. fixed some issues with continuous convex cast (resulting hitnormal was not initialized properly, results not proper)

This commit is contained in:
ejcoumans
2007-07-11 02:16:39 +00:00
parent 8c01430151
commit 7cd651c266
14 changed files with 42 additions and 29 deletions

View File

@@ -26,7 +26,7 @@ class btGjkEpaPenetrationDepthSolver : public btConvexPenetrationDepthSolver
public :
bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
btConvexShape* pConvexA, btConvexShape* pConvexB,
const btConvexShape* pConvexA, const btConvexShape* pConvexB,
const btTransform& transformA, const btTransform& transformB,
btVector3& v, btPoint3& wWitnessOnA, btPoint3& wWitnessOnB,
class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc );