pass collision shapes as const. fixed some issues with continuous convex cast (resulting hitnormal was not initialized properly, results not proper)
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@@ -26,7 +26,7 @@ class btGjkEpaPenetrationDepthSolver : public btConvexPenetrationDepthSolver
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public :
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bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
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btConvexShape* pConvexA, btConvexShape* pConvexB,
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const btConvexShape* pConvexA, const btConvexShape* pConvexB,
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const btTransform& transformA, const btTransform& transformB,
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btVector3& v, btPoint3& wWitnessOnA, btPoint3& wWitnessOnB,
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class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc );
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