pass collision shapes as const. fixed some issues with continuous convex cast (resulting hitnormal was not initialized properly, results not proper)
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@@ -71,7 +71,7 @@ btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654))
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bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& simplexSolver,
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btConvexShape* convexA,btConvexShape* convexB,
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const btConvexShape* convexA,const btConvexShape* convexB,
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const btTransform& transA,const btTransform& transB,
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btVector3& v, btPoint3& pa, btPoint3& pb,
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class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc
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