Use safeNormalize, in case a both objects have identical origin.
Fixes Issue 2021
This commit is contained in:
@@ -31,8 +31,8 @@ bool btGjkEpaPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& simp
|
|||||||
(void)simplexSolver;
|
(void)simplexSolver;
|
||||||
|
|
||||||
btVector3 guessVectors[] = {
|
btVector3 guessVectors[] = {
|
||||||
btVector3(transformB.getOrigin() - transformA.getOrigin()).normalized(),
|
btVector3(transformB.getOrigin() - transformA.getOrigin()).safeNormalize(),
|
||||||
btVector3(transformA.getOrigin() - transformB.getOrigin()).normalized(),
|
btVector3(transformA.getOrigin() - transformB.getOrigin()).safeNormalize(),
|
||||||
btVector3(0, 0, 1),
|
btVector3(0, 0, 1),
|
||||||
btVector3(0, 1, 0),
|
btVector3(0, 1, 0),
|
||||||
btVector3(1, 0, 0),
|
btVector3(1, 0, 0),
|
||||||
|
|||||||
Reference in New Issue
Block a user