some more fixes to get msvc6 happy, and constraint solver: make non-randomizing solver default
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@@ -95,16 +95,19 @@ throw(object); }
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template <typename T> static inline void Raise(const T&) {}
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#endif
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//
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// StackAlloc
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//
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struct StackAlloc
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{
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struct Block
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{
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Block* previous;
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U1* address;
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};
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//
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// StackAlloc
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//
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struct StackAlloc
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{
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StackAlloc() { ctor(); }
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StackAlloc(U size) { ctor();Create(size); }
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~StackAlloc() { Free(); }
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@@ -123,9 +126,20 @@ struct StackAlloc
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usedsize = 0;
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} else Raise(L"StackAlloc is still in use");
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}
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U1* Allocate(U size)
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{
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const U nus(usedsize+size);
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if(nus<totalsize)
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{
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usedsize=nus;
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return(data+(usedsize-size));
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}
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Raise(L"Not enough memory");
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return(0);
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}
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Block* BeginBlock()
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{
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Block* pb((Block*)Allocate(sizeof(Block)));
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Block* pb = (Block*)Allocate(sizeof(Block));
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pb->previous = current;
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pb->address = data+usedsize;
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current = pb;
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@@ -139,17 +153,7 @@ struct StackAlloc
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usedsize = (U)((block->address-data)-sizeof(Block));
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} else Raise(L"Unmatched blocks");
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}
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U1* Allocate(U size)
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{
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const U nus(usedsize+size);
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if(nus<totalsize)
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{
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usedsize=nus;
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return(data+(usedsize-size));
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}
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Raise(L"Not enough memory");
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return(0);
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}
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private:
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void ctor()
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{
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@@ -182,7 +186,7 @@ struct GJK
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He* n;
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};
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StackAlloc* sa;
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StackAlloc::Block* sablock;
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Block* sablock;
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He* table[GJK_hashsize];
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Rotation wrotations[2];
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Vector3 positions[2];
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@@ -234,7 +238,7 @@ struct GJK
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inline Z FetchSupport()
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{
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const U h(Hash(ray));
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He* e(table[h]);
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He* e = (He*)(table[h]);
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while(e) { if(e->v==ray) { --order;return(false); } else e=e->n; }
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e=(He*)sa->Allocate(sizeof(He));e->v=ray;e->n=table[h];table[h]=e;
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Support(ray,simplex[++order]);
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@@ -426,10 +430,10 @@ struct EPA
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//
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inline Face* FindBest() const
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{
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Face* bf(0);
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Face* bf = 0;
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if(root)
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{
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Face* cf(root);
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Face* cf = root;
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F bd(cstInf);
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do {
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if(cf->d<bd) { bd=cf->d;bf=cf; }
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@@ -457,7 +461,7 @@ c) const
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//
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inline Face* NewFace(const GJK::Mkv* a,const GJK::Mkv* b,const GJK::Mkv* c)
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{
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Face* pf((Face*)sa->Allocate(sizeof(Face)));
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Face* pf = (Face*)sa->Allocate(sizeof(Face));
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if(Set(pf,a,b,c))
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{
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if(root) root->prev=pf;
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@@ -499,7 +503,7 @@ c) const
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//
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GJK::Mkv* Support(const Vector3& w) const
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{
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GJK::Mkv* v((GJK::Mkv*)sa->Allocate(sizeof(GJK::Mkv)));
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GJK::Mkv* v =(GJK::Mkv*)sa->Allocate(sizeof(GJK::Mkv));
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gjk->Support(w,*v);
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return(v);
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}
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@@ -514,7 +518,7 @@ ff)
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const U e1(mod3[e+1]);
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if((f.n.dot(w->w)+f.d)>0)
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{
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Face* nf(NewFace(f.v[e1],f.v[e],w));
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Face* nf = NewFace(f.v[e1],f.v[e],w);
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Link(nf,0,&f,e);
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if(cf) Link(cf,1,nf,2); else ff=nf;
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cf=nf;ne=1;
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@@ -533,8 +537,8 @@ ff)
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//
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inline F EvaluatePD(F accuracy=EPA_accuracy)
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{
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StackAlloc::Block* sablock(sa->BeginBlock());
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Face* bestface(0);
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Block* sablock = sa->BeginBlock();
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Face* bestface = 0;
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U markid(1);
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depth = -cstInf;
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normal = Vector3(0,0,0);
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@@ -545,10 +549,10 @@ ff)
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/* Prepare hull */
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if(gjk->EncloseOrigin())
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{
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const U* pfidx(0);
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U nfidx(0);
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const U* peidx(0);
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U neidx(0);
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const U* pfidx = 0;
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U nfidx= 0;
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const U* peidx = 0;
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U neidx = 0;
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GJK::Mkv* basemkv[5];
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Face* basefaces[6];
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switch(gjk->order)
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@@ -569,13 +573,15 @@ U eidx[9][4]={{0,0,4,0},{0,1,2,1},{0,2,1,2},{1,1,5,2},{1,0,2,0},{2,2,3,2},{3,1,5
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pfidx=(const U*)fidx;nfidx=6;peidx=(const U*)eidx;neidx=9;
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} break;
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}
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for(U i=0;i<=gjk->order;++i) {
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U i;
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for( i=0;i<=gjk->order;++i) {
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basemkv[i]=(GJK::Mkv*)sa->Allocate(sizeof(GJK::Mkv));*basemkv[i]=gjk->simplex[i];
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}
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for(U i=0;i<nfidx;++i,pfidx+=3) {
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for( i=0;i<nfidx;++i,pfidx+=3) {
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basefaces[i]=NewFace(basemkv[pfidx[0]],basemkv[pfidx[1]],basemkv[pfidx[2]]);
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}
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for(U i=0;i<neidx;++i,peidx+=4) {
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for( i=0;i<neidx;++i,peidx+=4) {
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Link(basefaces[peidx[0]],peidx[1],basefaces[peidx[2]],peidx[3]); }
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}
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if(0==nfaces)
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@@ -586,17 +592,17 @@ Link(basefaces[peidx[0]],peidx[1],basefaces[peidx[2]],peidx[3]); }
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/* Expand hull */
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for(;iterations<EPA_maxiterations;++iterations)
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{
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Face* bf(FindBest());
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Face* bf = FindBest();
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if(bf)
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{
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GJK::Mkv* w(Support(-bf->n));
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GJK::Mkv* w = Support(-bf->n);
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const F d(bf->n.dot(w->w)+bf->d);
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bestface = bf;
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if(d<-accuracy)
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{
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Face* cf(0);
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Face* ff(0);
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U nf(0);
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Face* cf =0;
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Face* ff =0;
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U nf = 0;
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Detach(bf);
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bf->mark=++markid;
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for(U i=0;i<3;++i) {
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@@ -47,10 +47,47 @@ unsigned long btRand2()
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return btSeed2;
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}
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//See ODE: adam's all-int straightforward(?) dRandInt (0..n-1)
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int btRandInt2 (int n)
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{
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// seems good; xor-fold and modulus
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const unsigned long un = n;
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unsigned long r = btRand2();
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// note: probably more aggressive than it needs to be -- might be
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// able to get away without one or two of the innermost branches.
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if (un <= 0x00010000UL) {
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r ^= (r >> 16);
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if (un <= 0x00000100UL) {
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r ^= (r >> 8);
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if (un <= 0x00000010UL) {
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r ^= (r >> 4);
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if (un <= 0x00000004UL) {
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r ^= (r >> 2);
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if (un <= 0x00000002UL) {
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r ^= (r >> 1);
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}
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}
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}
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}
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}
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return (int) (r % un);
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}
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int btRandIntWrong (int n)
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{
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float a = float(n) / 4294967296.0f;
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return (int) (float(btRand2()) * a);
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// printf("n = %d\n",n);
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// printf("a = %f\n",a);
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int res = (int) (float(btRand2()) * a);
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// printf("res=%d\n",res);
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return res;
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}
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bool MyContactDestroyedCallback(void* userPersistentData)
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@@ -63,14 +100,14 @@ bool MyContactDestroyedCallback(void* userPersistentData)
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return true;
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}
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btSequentialImpulseConstraintSolver2::btSequentialImpulseConstraintSolver2()
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btSequentialImpulseConstraintSolver3::btSequentialImpulseConstraintSolver3()
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{
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setSolverMode(SOLVER_USE_WARMSTARTING);
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setSolverMode(SOLVER_RANDMIZE_ORDER);
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}
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btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
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:m_solverMode(SOLVER_RANDMIZE_ORDER)
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:m_solverMode(SOLVER_USE_WARMSTARTING)
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{
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gContactDestroyedCallback = &MyContactDestroyedCallback;
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@@ -86,7 +123,7 @@ btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
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}
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/// btSequentialImpulseConstraintSolver Sequentially applies impulses
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float btSequentialImpulseConstraintSolver::solveGroup(btPersistentManifold** manifoldPtr, int numManifolds,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
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float btSequentialImpulseConstraintSolver3::solveGroup(btPersistentManifold** manifoldPtr, int numManifolds,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
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{
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btContactSolverInfo info = infoGlobal;
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@@ -105,6 +142,7 @@ float btSequentialImpulseConstraintSolver::solveGroup(btPersistentManifold** man
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{
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btPersistentManifold* manifold = manifoldPtr[j];
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prepareConstraints(manifold,info,debugDrawer);
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for (int p=0;p<manifoldPtr[j]->getNumContacts();p++)
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{
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gOrder[totalPoints].m_manifoldIndex = j;
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@@ -159,7 +197,7 @@ float btSequentialImpulseConstraintSolver::solveGroup(btPersistentManifold** man
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/// btSequentialImpulseConstraintSolver Sequentially applies impulses
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float btSequentialImpulseConstraintSolver2::solveGroup(btPersistentManifold** manifoldPtr, int numManifolds,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
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float btSequentialImpulseConstraintSolver::solveGroup(btPersistentManifold** manifoldPtr, int numManifolds,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
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{
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btContactSolverInfo info = infoGlobal;
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@@ -292,7 +330,9 @@ void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifol
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} else
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{
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cpd = new btConstraintPersistentData();
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cpd = new btConstraintPersistentData;
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assert(cpd);
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totalCpd ++;
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//printf("totalCpd = %i Created Ptr %x\n",totalCpd,cpd);
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cp.m_userPersistentData = cpd;
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@@ -82,11 +82,11 @@ public:
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};
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/// Small variation on btSequentialImpulseConstraintSolver: warmstarting, separate friction, non-randomized ordering
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class btSequentialImpulseConstraintSolver2 : public btSequentialImpulseConstraintSolver
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class btSequentialImpulseConstraintSolver3 : public btSequentialImpulseConstraintSolver
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{
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public:
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btSequentialImpulseConstraintSolver2();
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btSequentialImpulseConstraintSolver3();
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virtual float solveGroup(btPersistentManifold** manifold,int numManifolds,const btContactSolverInfo& info, btIDebugDraw* debugDrawer=0);
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