Implement btMultiBodySphericalJointMotor, able to track a quaternion position target.
Expose this btMultiBodySphericalJointMotor through PyBullet.setJointMotorControlMultiDof Expose PyBullet.getQuaternionSlerp Improve PyBullet.setJointMotorControlMultiDof Improve humanoidMotionCapture.py with slerp and using setJointMotorControlMultiDof Expose btMultiBody::spatialTransform Fix btMultiBody::setupPlanar from DeepMimic codebase Add support for multidof joints in btMultiBody::compTreeLinkVelocities, thanks to DeepMimic codebase @xbpeng
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@@ -37,19 +37,21 @@ const btScalar SLEEP_EPSILON = btScalar(0.05); // this is a squared velocity (m
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const btScalar SLEEP_TIMEOUT = btScalar(2); // in seconds
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} // namespace
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namespace
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{
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void SpatialTransform(const btMatrix3x3 &rotation_matrix, // rotates vectors in 'from' frame to vectors in 'to' frame
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const btVector3 &displacement, // vector from origin of 'from' frame to origin of 'to' frame, in 'to' coordinates
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const btVector3 &top_in, // top part of input vector
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const btVector3 &bottom_in, // bottom part of input vector
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btVector3 &top_out, // top part of output vector
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btVector3 &bottom_out) // bottom part of output vector
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void btMultiBody::spatialTransform(const btMatrix3x3 &rotation_matrix, // rotates vectors in 'from' frame to vectors in 'to' frame
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const btVector3 &displacement, // vector from origin of 'from' frame to origin of 'to' frame, in 'to' coordinates
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const btVector3 &top_in, // top part of input vector
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const btVector3 &bottom_in, // bottom part of input vector
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btVector3 &top_out, // top part of output vector
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btVector3 &bottom_out) // bottom part of output vector
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{
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top_out = rotation_matrix * top_in;
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bottom_out = -displacement.cross(top_out) + rotation_matrix * bottom_in;
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}
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namespace
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{
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#if 0
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void InverseSpatialTransform(const btMatrix3x3 &rotation_matrix,
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const btVector3 &displacement,
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@@ -330,6 +332,9 @@ void btMultiBody::setupPlanar(int i,
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m_links[i].updateCacheMultiDof();
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//
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updateLinksDofOffsets();
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m_links[i].setAxisBottom(1, m_links[i].getAxisBottom(1).normalized());
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m_links[i].setAxisBottom(2, m_links[i].getAxisBottom(2).normalized());
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}
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void btMultiBody::finalizeMultiDof()
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@@ -540,35 +545,26 @@ void btMultiBody::compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const
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{
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int num_links = getNumLinks();
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// Calculates the velocities of each link (and the base) in its local frame
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omega[0] = quatRotate(m_baseQuat, getBaseOmega());
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vel[0] = quatRotate(m_baseQuat, getBaseVel());
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const btQuaternion& base_rot = getWorldToBaseRot();
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omega[0] = quatRotate(base_rot, getBaseOmega());
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vel[0] = quatRotate(base_rot, getBaseVel());
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for (int i = 0; i < num_links; ++i)
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{
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const int parent = m_links[i].m_parent;
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const btMultibodyLink& link = getLink(i);
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const int parent = link.m_parent;
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// transform parent vel into this frame, store in omega[i+1], vel[i+1]
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SpatialTransform(btMatrix3x3(m_links[i].m_cachedRotParentToThis), m_links[i].m_cachedRVector,
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omega[parent + 1], vel[parent + 1],
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omega[i + 1], vel[i + 1]);
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spatialTransform(btMatrix3x3(link.m_cachedRotParentToThis), link.m_cachedRVector,
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omega[parent + 1], vel[parent + 1],
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omega[i + 1], vel[i + 1]);
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// now add qidot * shat_i
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//only supported for revolute/prismatic joints, todo: spherical and planar joints
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switch (m_links[i].m_jointType)
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const btScalar* jointVel = getJointVelMultiDof(i);
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for (int dof = 0; dof < link.m_dofCount; ++dof)
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{
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case btMultibodyLink::ePrismatic:
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case btMultibodyLink::eRevolute:
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{
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btVector3 axisTop = m_links[i].getAxisTop(0);
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btVector3 axisBottom = m_links[i].getAxisBottom(0);
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btScalar jointVel = getJointVel(i);
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omega[i + 1] += jointVel * axisTop;
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vel[i + 1] += jointVel * axisBottom;
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break;
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}
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default:
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{
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}
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omega[i + 1] += jointVel[dof] * link.getAxisTop(dof);
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vel[i + 1] += jointVel[dof] * link.getAxisBottom(dof);
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}
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}
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}
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