duplicate class name causes crashes, thanks to Nado and mickey for the report

http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?t=2884
This commit is contained in:
erwin.coumans
2008-11-20 19:18:48 +00:00
parent bdea80f2ca
commit 7dda192bfc

View File

@@ -28,10 +28,10 @@ subject to the following restrictions:
/// -> Should integrate falling velocity manually and use that in stepDown()
///Support jumping
///Support ducking
class btClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback
class btKinematicClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback
{
public:
btClosestNotMeRayResultCallback (btCollisionObject* me) : btCollisionWorld::ClosestRayResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0))
btKinematicClosestNotMeRayResultCallback (btCollisionObject* me) : btCollisionWorld::ClosestRayResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0))
{
m_me = me;
}
@@ -47,10 +47,10 @@ protected:
btCollisionObject* m_me;
};
class btClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback
class btKinematicClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback
{
public:
btClosestNotMeConvexResultCallback (btCollisionObject* me) : btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0))
btKinematicClosestNotMeConvexResultCallback (btCollisionObject* me) : btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0))
{
m_me = me;
}
@@ -181,7 +181,7 @@ void btKinematicCharacterController::stepUp ( btCollisionWorld* world)
start.setOrigin (m_currentPosition + btVector3(btScalar(0.0), btScalar(0.1), btScalar(0.0)));
end.setOrigin (m_targetPosition);
btClosestNotMeConvexResultCallback callback (m_ghostObject);
btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject);
callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
@@ -273,7 +273,7 @@ void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* co
start.setOrigin (m_currentPosition);
end.setOrigin (m_targetPosition);
btClosestNotMeConvexResultCallback callback (m_ghostObject);
btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject);
callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
@@ -353,7 +353,7 @@ void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld
start.setOrigin (m_currentPosition);
end.setOrigin (m_targetPosition);
btClosestNotMeConvexResultCallback callback (m_ghostObject);
btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject);
callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;