make pybullet.getMeshData work for softbody
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@@ -1054,15 +1054,18 @@ struct AddUserDataRequestArgs
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// Value data stored in m_bulletStreamDataServerToClientRefactor.
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};
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struct b3RequestMeshDataArgs{
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int m_bodyUniqueId;
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int m_startingVertex;
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struct b3RequestMeshDataArgs
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{
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int m_bodyUniqueId;
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int m_linkIndex;
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int m_startingVertex;
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};
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struct b3SendMeshDataArgs{
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int m_numVerticesCopied;
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int m_startingVertex;
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int m_numVerticesRemaining;
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struct b3SendMeshDataArgs
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{
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int m_numVerticesCopied;
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int m_startingVertex;
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int m_numVerticesRemaining;
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};
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struct SharedMemoryCommand
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@@ -1124,7 +1127,7 @@ struct SharedMemoryCommand
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struct AddUserDataRequestArgs m_addUserDataRequestArgs;
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struct UserDataRequestArgs m_removeUserDataRequestArgs;
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struct b3CollisionFilterArgs m_collisionFilterArgs;
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struct b3RequestMeshDataArgs m_requestMeshDataArgs;
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struct b3RequestMeshDataArgs m_requestMeshDataArgs;
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};
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};
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@@ -1200,7 +1203,7 @@ struct SharedMemoryStatus
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struct UserDataResponseArgs m_userDataResponseArgs;
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struct UserDataRequestArgs m_removeUserDataResponseArgs;
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struct b3ForwardDynamicsAnalyticsArgs m_forwardDynamicsAnalyticsArgs;
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struct b3SendMeshDataArgs m_sendMeshDataArgs;
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struct b3SendMeshDataArgs m_sendMeshDataArgs;
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};
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};
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