register sphere-triangle dedicated collision algo by default.
updated projectfiles and ChangeLog.txt
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Bullet Continuous Collision Detection and Physics Library
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Primary author and maintainer: Erwin Coumans
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2007 Sept 7
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- Replaced several dynamic memory allocations by stack allocation and pool allocations
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- Added branch-free quantized aabb bounding box overlap check, works better on Playstation 3 and XBox 360
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Thanks to Phil Knight. Also see www.cellperformance.com for related articles
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- Collision algorithms and settings for the memory/stack allocator can be done using btDefaultCollisionConfiguration
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This is an API change. See demos how to modify existing implementations with a one-liner.
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2007 Aug 31
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- fixed MSVC 6 build
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Thanks Proctoid, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1375
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