Remove @workaround for sticky convex collisions in btGjkPairDetector, it suffers from many artifacts,
We still need to do more work on GJK when using very small collision margins... Fix premake build on Windows
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@@ -18,16 +18,17 @@ function createDemos( demos, incdirs, linknames)
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configuration { "Windows" }
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defines { "GLEW_STATIC"}
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links { "opengl32" }
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includedirs{ "../Glut" }
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libdirs {"../Glut"}
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files { "../build/bullet.rc" }
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links { "opengl32","glu32","winmm"}
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includedirs{ "Glut" }
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libdirs {"Glut"}
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files { "../build3/bullet.rc" }
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configuration {"Windows", "x32"}
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links {"glew32s","glut32"}
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configuration {"Windows", "x64"}
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links {"glew64s", "glut64"}
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configuration {"MacOSX"}
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--print "hello"
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linkoptions { "-framework Carbon -framework OpenGL -framework AGL -framework Glut" }
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