debug draw contact numbers in black, not green (hurts the eyes)

This commit is contained in:
erwin.coumans
2008-05-29 05:37:50 +00:00
parent d49aeb9dff
commit 8028fa4999

View File

@@ -129,7 +129,7 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints) if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
{ {
int numManifolds = getDispatcher()->getNumManifolds(); int numManifolds = getDispatcher()->getNumManifolds();
btVector3 color(0,1,0); btVector3 color(0,0,0);
for (int i=0;i<numManifolds;i++) for (int i=0;i<numManifolds;i++)
{ {
btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i); btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i);