pybullet: move RGB,depth, segmentation mask preview windows to the right
remove some dead code from PhysicsServerCommandProcessor.cpp
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@@ -732,12 +732,11 @@ struct QuickCanvas : public Common2dCanvasInterface
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MyGraphWindow* m_gw[MAX_GRAPH_WINDOWS];
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GraphingTexture* m_gt[MAX_GRAPH_WINDOWS];
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int m_curNumGraphWindows;
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int m_curXpos;
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QuickCanvas(GL3TexLoader* myTexLoader)
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:m_myTexLoader(myTexLoader),
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m_curNumGraphWindows(0),
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m_curXpos(0)
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m_curNumGraphWindows(0)
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{
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for (int i=0;i<MAX_GRAPH_WINDOWS;i++)
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{
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@@ -746,7 +745,7 @@ struct QuickCanvas : public Common2dCanvasInterface
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}
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}
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virtual ~QuickCanvas() {}
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virtual int createCanvas(const char* canvasName, int width, int height)
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virtual int createCanvas(const char* canvasName, int width, int height, int xPos, int yPos)
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{
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if (m_curNumGraphWindows<MAX_GRAPH_WINDOWS)
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{
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@@ -761,9 +760,8 @@ struct QuickCanvas : public Common2dCanvasInterface
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MyGraphInput input(gui2->getInternalData());
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input.m_width=width;
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input.m_height=height;
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input.m_xPos = m_curXpos;//GUI will clamp it to the right//300;
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m_curXpos+=width+20;
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input.m_yPos = 10000;//GUI will clamp it to bottom
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input.m_xPos = xPos;
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input.m_yPos = yPos;
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input.m_name=canvasName;
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input.m_texName = canvasName;
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m_gt[slot] = new GraphingTexture;
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@@ -778,7 +776,6 @@ struct QuickCanvas : public Common2dCanvasInterface
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}
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virtual void destroyCanvas(int canvasId)
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{
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m_curXpos = 0;
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btAssert(canvasId>=0);
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delete m_gt[canvasId];
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m_gt[canvasId] = 0;
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