align btQuadWord on 16byte boundary

slightly improved friction model
This commit is contained in:
ejcoumans
2007-09-25 06:58:53 +00:00
parent a38de566c6
commit 811c105c24
13 changed files with 224 additions and 175 deletions

View File

@@ -13,6 +13,7 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
//#define COMPUTE_IMPULSE_DENOM 1
#include "btSequentialImpulseConstraintSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
@@ -336,9 +337,57 @@ btScalar resolveSingleFrictionCacheFriendly(
btAlignedObjectArray<btSolverBody> tmpSolverBodyPool;
btAlignedObjectArray<btSolverConstraint> tmpSolverConstraintPool;
btAlignedObjectArray<btSolverConstraint> tmpSolverFrictionConstraintPool;
btAlignedObjectArray<int> gOrderTmpConstraintPool;
btAlignedObjectArray<int> gOrderFrictionConstraintPool;
btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
void addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btRigidBody* rb0,btRigidBody* rb1, btScalar relaxation)
{
btSolverConstraint& solverConstraint = tmpSolverFrictionConstraintPool.expand();
solverConstraint.m_contactNormal = normalAxis;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_FRICTION_1D;
solverConstraint.m_frictionIndex = frictionIndex;
solverConstraint.m_friction = cp.m_combinedFriction;
solverConstraint.m_appliedImpulse = btScalar(0.);
solverConstraint.m_appliedVelocityImpulse = 0.f;
solverConstraint.m_penetration = 0.f;
{
btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*ftorqueAxis1;
}
{
btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*ftorqueAxis1;
}
#ifdef COMPUTE_IMPULSE_DENOM
btScalar denom0 = rb0->computeImpulseDenominator(pos1,solverConstraint.m_contactNormal);
btScalar denom1 = rb1->computeImpulseDenominator(pos2,solverConstraint.m_contactNormal);
#else
btVector3 vec;
vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
btScalar denom0 = rb0->getInvMass() + normalAxis.dot(vec);
vec = ( solverConstraint.m_angularComponentB).cross(rel_pos2);
btScalar denom1 = rb1->getInvMass() + normalAxis.dot(vec);
#endif //COMPUTE_IMPULSE_DENOM
btScalar denom = relaxation/(denom0+denom1);
solverConstraint.m_jacDiagABInv = denom;
}
btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
{
(void)stackAlloc;
(void)debugDrawer;
@@ -445,6 +494,10 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
}
}
btVector3 rel_pos1;
btVector3 rel_pos2;
btScalar relaxation;
for (int j=0;j<manifold->getNumContacts();j++)
{
@@ -458,11 +511,13 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
const btVector3& pos1 = cp.getPositionWorldOnA();
const btVector3& pos2 = cp.getPositionWorldOnB();
btVector3 rel_pos1 = pos1 - rb0->getCenterOfMassPosition();
btVector3 rel_pos2 = pos2 - rb1->getCenterOfMassPosition();
rel_pos1 = pos1 - rb0->getCenterOfMassPosition();
rel_pos2 = pos2 - rb1->getCenterOfMassPosition();
btScalar relaxation = 1.f;
relaxation = 1.f;
btScalar rel_vel;
btVector3 vel;
{
btSolverConstraint& solverConstraint = tmpSolverConstraintPool.expand();
@@ -471,12 +526,22 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_CONTACT_1D;
btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*torqueAxis0;
btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*torqueAxis1;
{
//can be optimized, the cross products are already calculated
#ifdef COMPUTE_IMPULSE_DENOM
btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
#else
btVector3 vec;
vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
btScalar denom0 = rb0->getInvMass() + cp.m_normalWorldOnB.dot(vec);
vec = ( solverConstraint.m_angularComponentB).cross(rel_pos2);
btScalar denom1 = rb1->getInvMass() + cp.m_normalWorldOnB.dot(vec);
#endif //COMPUTE_IMPULSE_DENOM
btScalar denom = relaxation/(denom0+denom1);
solverConstraint.m_jacDiagABInv = denom;
}
@@ -489,8 +554,8 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
btVector3 vel1 = rb0->getVelocityInLocalPoint(rel_pos1);
btVector3 vel2 = rb1->getVelocityInLocalPoint(rel_pos2);
btVector3 vel = vel1 - vel2;
btScalar rel_vel;
vel = vel1 - vel2;
rel_vel = cp.m_normalWorldOnB.dot(vel);
@@ -516,83 +581,26 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
solverConstraint.m_appliedVelocityImpulse = 0.f;
btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*torqueAxis0;
btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*torqueAxis1;
}
//create 2 '1d axis' constraints for 2 tangential friction directions
//re-calculate friction direction every frame, todo: check if this is really needed
btVector3 frictionTangential0a, frictionTangential1b;
btPlaneSpace1(cp.m_normalWorldOnB,frictionTangential0a,frictionTangential1b);
{
btSolverConstraint& solverConstraint = tmpSolverFrictionConstraintPool.expand();
solverConstraint.m_contactNormal = frictionTangential0a;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_FRICTION_1D;
solverConstraint.m_frictionIndex = frictionIndex;
solverConstraint.m_friction = cp.m_combinedFriction;
solverConstraint.m_appliedImpulse = btScalar(0.);
solverConstraint.m_appliedVelocityImpulse = 0.f;
btScalar denom0 = rb0->computeImpulseDenominator(pos1,solverConstraint.m_contactNormal);
btScalar denom1 = rb1->computeImpulseDenominator(pos2,solverConstraint.m_contactNormal);
btScalar denom = relaxation/(denom0+denom1);
solverConstraint.m_jacDiagABInv = denom;
{
btVector3 ftorqueAxis0 = rel_pos1.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos1CrossNormal = ftorqueAxis0;
solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*ftorqueAxis0;
}
{
btVector3 ftorqueAxis0 = rel_pos2.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos2CrossNormal = ftorqueAxis0;
solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*ftorqueAxis0;
}
}
{
btSolverConstraint& solverConstraint = tmpSolverFrictionConstraintPool.expand();
solverConstraint.m_contactNormal = frictionTangential1b;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_FRICTION_1D;
solverConstraint.m_frictionIndex = frictionIndex;
solverConstraint.m_friction = cp.m_combinedFriction;
solverConstraint.m_appliedImpulse = btScalar(0.);
solverConstraint.m_appliedVelocityImpulse = 0.f;
btScalar denom0 = rb0->computeImpulseDenominator(pos1,solverConstraint.m_contactNormal);
btScalar denom1 = rb1->computeImpulseDenominator(pos2,solverConstraint.m_contactNormal);
btScalar denom = relaxation/(denom0+denom1);
solverConstraint.m_jacDiagABInv = denom;
}
{
btVector3 lat_vel = vel - cp.m_normalWorldOnB * rel_vel;
btScalar lat_rel_vel = lat_vel.length2();
if (lat_rel_vel > SIMD_EPSILON)//0.0f)
{
btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*ftorqueAxis1;
}
{
btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*ftorqueAxis1;
}
lat_vel /= btSqrt(lat_rel_vel);
addFrictionConstraint(lat_vel,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,rb0,rb1, relaxation);
btVector3 frictionDir2 = lat_vel.cross(cp.m_normalWorldOnB);
frictionDir2.normalize();//??
addFrictionConstraint(frictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,rb0,rb1, relaxation);
}
}
}
}
}
@@ -613,8 +621,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
}
}
btAlignedObjectArray<int> gOrderTmpConstraintPool;
btAlignedObjectArray<int> gOrderFrictionConstraintPool;
int numConstraintPool = tmpSolverConstraintPool.size();
int numFrictionPool = tmpSolverFrictionConstraintPool.size();
@@ -638,14 +645,20 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
END_PROFILE("prepareConstraints");
return 0.f;
}
BEGIN_PROFILE("solveConstraints");
btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
{
BEGIN_PROFILE("solveConstraintsIterations");
int numConstraintPool = tmpSolverConstraintPool.size();
int numFrictionPool = tmpSolverFrictionConstraintPool.size();
//should traverse the contacts random order...
int iteration;
{
for ( iteration = 0;iteration<info.m_numIterations;iteration++)
for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
{
int j;
@@ -682,7 +695,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
tmpSolverBodyPool[constraint->getRigidBodyB().getCompanionId()].writebackVelocity();
}
constraint->solveConstraint(info.m_timeStep);
constraint->solveConstraint(infoGlobal.m_timeStep);
if ((constraint->getRigidBodyA().getIslandTag() >= 0) && (constraint->getRigidBodyA().getCompanionId() >= 0))
{
@@ -701,7 +714,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
{
btSolverConstraint& solveManifold = tmpSolverConstraintPool[gOrderTmpConstraintPool[j]];
resolveSingleCollisionCombinedCacheFriendly(tmpSolverBodyPool[solveManifold.m_solverBodyIdA],
tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold,info);
tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold,infoGlobal);
}
}
@@ -713,7 +726,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
btScalar appliedNormalImpulse = tmpSolverConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
resolveSingleFrictionCacheFriendly(tmpSolverBodyPool[solveManifold.m_solverBodyIdA],
tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold,info,appliedNormalImpulse);
tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold,infoGlobal,appliedNormalImpulse);
}
}
@@ -721,13 +734,28 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
}
}
END_PROFILE("solveConstraintsIterations");
return 0.f;
}
btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
{
int i;
solveGroupCacheFriendlySetup( bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
BEGIN_PROFILE("solveWriteBackVelocity");
for ( i=0;i<tmpSolverBodyPool.size();i++)
{
tmpSolverBodyPool[i].writebackVelocity();
}
END_PROFILE("solveConstraints");
END_PROFILE("solveWriteBackVelocity");
// printf("tmpSolverConstraintPool.size() = %i\n",tmpSolverConstraintPool.size());