align btQuadWord on 16byte boundary
slightly improved friction model
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@@ -308,7 +308,7 @@ shortestArcQuat(const btVector3& v0, const btVector3& v1) // Game Programming Ge
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}
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SIMD_FORCE_INLINE btQuaternion
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shortestArcQuatNormalize(btVector3 v0,btVector3 v1)
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shortestArcQuatNormalize2(btVector3& v0,btVector3& v1)
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{
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v0.normalize();
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v1.normalize();
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