fix: some file didn't have the svn:eol-style native yet
This commit is contained in:
@@ -1,153 +1,153 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef CHARACTER_DEMO_H
|
||||
#define CHARACTER_DEMO_H
|
||||
|
||||
|
||||
///DYNAMIC_CHARACTER_CONTROLLER is not fully implemented yet at the moment
|
||||
//#define DYNAMIC_CHARACTER_CONTROLLER 1
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
|
||||
|
||||
class btCharacterControllerInterface;
|
||||
class btDynamicCharacterController;
|
||||
class btKinematicCharacterController;
|
||||
|
||||
class btCollisionShape;
|
||||
|
||||
|
||||
#include "GlutDemoApplication.h"
|
||||
|
||||
///CharacterDemo shows how to setup and use the built-in raycast vehicle
|
||||
class CharacterDemo : public GlutDemoApplication
|
||||
{
|
||||
public:
|
||||
|
||||
#ifdef DYNAMIC_CHARACTER_CONTROLLER
|
||||
btCharacterControllerInterface* m_character;
|
||||
#else
|
||||
btKinematicCharacterController* m_character;
|
||||
class btPairCachingGhostObject* m_ghostObject;
|
||||
#endif
|
||||
|
||||
|
||||
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
|
||||
|
||||
class btBroadphaseInterface* m_overlappingPairCache;
|
||||
|
||||
class btCollisionDispatcher* m_dispatcher;
|
||||
|
||||
class btConstraintSolver* m_constraintSolver;
|
||||
|
||||
class btDefaultCollisionConfiguration* m_collisionConfiguration;
|
||||
|
||||
class btTriangleIndexVertexArray* m_indexVertexArrays;
|
||||
|
||||
btVector3* m_vertices;
|
||||
|
||||
void debugDrawContacts();
|
||||
|
||||
float m_cameraHeight;
|
||||
|
||||
float m_minCameraDistance;
|
||||
float m_maxCameraDistance;
|
||||
|
||||
|
||||
CharacterDemo();
|
||||
|
||||
virtual ~CharacterDemo();
|
||||
|
||||
virtual void clientMoveAndDisplay();
|
||||
|
||||
virtual void clientResetScene();
|
||||
|
||||
virtual void displayCallback();
|
||||
|
||||
///a very basic camera following the character
|
||||
virtual void updateCamera();
|
||||
|
||||
virtual void specialKeyboard(int key, int x, int y);
|
||||
|
||||
virtual void specialKeyboardUp(int key, int x, int y);
|
||||
|
||||
void renderme();
|
||||
|
||||
void initPhysics();
|
||||
|
||||
static DemoApplication* Create()
|
||||
{
|
||||
CharacterDemo* demo = new CharacterDemo();
|
||||
demo->myinit();
|
||||
demo->initPhysics();
|
||||
return demo;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
#define QUAKE_BSP_IMPORTING 1
|
||||
#ifdef QUAKE_BSP_IMPORTING
|
||||
#include "../BspDemo/BspLoader.h"
|
||||
#include "../BspDemo/BspConverter.h"
|
||||
|
||||
|
||||
|
||||
|
||||
class BspToBulletConverter : public BspConverter
|
||||
{
|
||||
CharacterDemo* m_demoApp;
|
||||
|
||||
public:
|
||||
|
||||
BspToBulletConverter(CharacterDemo* demoApp)
|
||||
:m_demoApp(demoApp)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void addConvexVerticesCollider(btAlignedObjectArray<btVector3>& vertices, bool isEntity, const btVector3& entityTargetLocation)
|
||||
{
|
||||
///perhaps we can do something special with entities (isEntity)
|
||||
///like adding a collision Triggering (as example)
|
||||
|
||||
if (vertices.size() > 0)
|
||||
{
|
||||
float mass = 0.f;
|
||||
btTransform startTransform;
|
||||
//can use a shift
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(0,-10.0f,0.0f));
|
||||
//this create an internal copy of the vertices
|
||||
for (int i = 0; i < vertices.size(); i++)
|
||||
{
|
||||
vertices[i] *= btScalar(0.5);
|
||||
float t = vertices[i].getZ() * btScalar(0.75);
|
||||
vertices[i].setZ(-vertices[i].getY());
|
||||
vertices[i].setY(t);
|
||||
}
|
||||
|
||||
btCollisionShape* shape = new btConvexHullShape(&(vertices[0].getX()),vertices.size());
|
||||
m_demoApp->m_collisionShapes.push_back(shape);
|
||||
|
||||
//btRigidBody* body = m_demoApp->localCreateRigidBody(mass, startTransform,shape);
|
||||
m_demoApp->localCreateRigidBody(mass, startTransform,shape);
|
||||
}
|
||||
}
|
||||
};
|
||||
#endif //QUAKE_BSP_IMPORTING
|
||||
|
||||
|
||||
#endif //CHARACTER_DEMO_H
|
||||
|
||||
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef CHARACTER_DEMO_H
|
||||
#define CHARACTER_DEMO_H
|
||||
|
||||
|
||||
///DYNAMIC_CHARACTER_CONTROLLER is not fully implemented yet at the moment
|
||||
//#define DYNAMIC_CHARACTER_CONTROLLER 1
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
|
||||
|
||||
class btCharacterControllerInterface;
|
||||
class btDynamicCharacterController;
|
||||
class btKinematicCharacterController;
|
||||
|
||||
class btCollisionShape;
|
||||
|
||||
|
||||
#include "GlutDemoApplication.h"
|
||||
|
||||
///CharacterDemo shows how to setup and use the built-in raycast vehicle
|
||||
class CharacterDemo : public GlutDemoApplication
|
||||
{
|
||||
public:
|
||||
|
||||
#ifdef DYNAMIC_CHARACTER_CONTROLLER
|
||||
btCharacterControllerInterface* m_character;
|
||||
#else
|
||||
btKinematicCharacterController* m_character;
|
||||
class btPairCachingGhostObject* m_ghostObject;
|
||||
#endif
|
||||
|
||||
|
||||
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
|
||||
|
||||
class btBroadphaseInterface* m_overlappingPairCache;
|
||||
|
||||
class btCollisionDispatcher* m_dispatcher;
|
||||
|
||||
class btConstraintSolver* m_constraintSolver;
|
||||
|
||||
class btDefaultCollisionConfiguration* m_collisionConfiguration;
|
||||
|
||||
class btTriangleIndexVertexArray* m_indexVertexArrays;
|
||||
|
||||
btVector3* m_vertices;
|
||||
|
||||
void debugDrawContacts();
|
||||
|
||||
float m_cameraHeight;
|
||||
|
||||
float m_minCameraDistance;
|
||||
float m_maxCameraDistance;
|
||||
|
||||
|
||||
CharacterDemo();
|
||||
|
||||
virtual ~CharacterDemo();
|
||||
|
||||
virtual void clientMoveAndDisplay();
|
||||
|
||||
virtual void clientResetScene();
|
||||
|
||||
virtual void displayCallback();
|
||||
|
||||
///a very basic camera following the character
|
||||
virtual void updateCamera();
|
||||
|
||||
virtual void specialKeyboard(int key, int x, int y);
|
||||
|
||||
virtual void specialKeyboardUp(int key, int x, int y);
|
||||
|
||||
void renderme();
|
||||
|
||||
void initPhysics();
|
||||
|
||||
static DemoApplication* Create()
|
||||
{
|
||||
CharacterDemo* demo = new CharacterDemo();
|
||||
demo->myinit();
|
||||
demo->initPhysics();
|
||||
return demo;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
#define QUAKE_BSP_IMPORTING 1
|
||||
#ifdef QUAKE_BSP_IMPORTING
|
||||
#include "../BspDemo/BspLoader.h"
|
||||
#include "../BspDemo/BspConverter.h"
|
||||
|
||||
|
||||
|
||||
|
||||
class BspToBulletConverter : public BspConverter
|
||||
{
|
||||
CharacterDemo* m_demoApp;
|
||||
|
||||
public:
|
||||
|
||||
BspToBulletConverter(CharacterDemo* demoApp)
|
||||
:m_demoApp(demoApp)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void addConvexVerticesCollider(btAlignedObjectArray<btVector3>& vertices, bool isEntity, const btVector3& entityTargetLocation)
|
||||
{
|
||||
///perhaps we can do something special with entities (isEntity)
|
||||
///like adding a collision Triggering (as example)
|
||||
|
||||
if (vertices.size() > 0)
|
||||
{
|
||||
float mass = 0.f;
|
||||
btTransform startTransform;
|
||||
//can use a shift
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(0,-10.0f,0.0f));
|
||||
//this create an internal copy of the vertices
|
||||
for (int i = 0; i < vertices.size(); i++)
|
||||
{
|
||||
vertices[i] *= btScalar(0.5);
|
||||
float t = vertices[i].getZ() * btScalar(0.75);
|
||||
vertices[i].setZ(-vertices[i].getY());
|
||||
vertices[i].setY(t);
|
||||
}
|
||||
|
||||
btCollisionShape* shape = new btConvexHullShape(&(vertices[0].getX()),vertices.size());
|
||||
m_demoApp->m_collisionShapes.push_back(shape);
|
||||
|
||||
//btRigidBody* body = m_demoApp->localCreateRigidBody(mass, startTransform,shape);
|
||||
m_demoApp->localCreateRigidBody(mass, startTransform,shape);
|
||||
}
|
||||
}
|
||||
};
|
||||
#endif //QUAKE_BSP_IMPORTING
|
||||
|
||||
|
||||
#endif //CHARACTER_DEMO_H
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user